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SBG 2014 - International Workshop on Social Believability in Games

Date2014-04-03 - 2014-04-07

Deadline2013-12-06

VenueLauderdale, USA - United States USA - United States

Keywords

Websitehttp://fdg2014.org

Topics/Call fo Papers

Social believability is of key interest to computer game studies, development, and believable game characters are of essence for player enjoyment and immersion. Thus, discussing elements of immersion from a research and a design perspective may contribute to developing more entertaining computer games. In 2013 we organized two workshops organized with the theme of Social Believable NPCs, one at DiGRA 2013 and one at ACE 2013. We aim these to be the start of a workgroup series to be organized on a yearly basis together with appropriate leading game conferences. Both occasions had around 10 participants and discussants which we estimate in the case of FDG should be closer to around 20. The purpose of this workshop is to allow discussion on the theories and models for NPC social behavior and social affordances in industry as well as between different but related academic disciplines. The expected outcome is a better understanding of the overlaps and differences within and between these communities. We also aim to document the workshop in a journal article or journal special issue.
Organizers:
Mirjam Palosaari Eladhari
Harko Verhagen
Joshua McCoy

Last modified: 2013-11-28 22:34:04