PCGG 2014 - International Workshop on Procedural Content Generation in Games
Date2014-04-03 - 2014-04-07
Deadline2013-12-06
VenueLauderdale, USA - United States
Keywords
Websitehttps://fdg2014.org
Topics/Call fo Papers
Procedural content generation (PCG) in games, a field of growing popularity, offers hope for substantially reducing the authoring burden in games, improving our theoretical understanding of game design, and enabling entirely new kinds of games and playable experiences. The goal of this workshop is to advance knowledge in PCG by bringing together researchers and fostering discussion about the current state of the field. The workshop will also feature discussion panels and invited speakers.
We invite contributions on all aspects of generating game content, using any method. Both descriptions of new algorithms, theoretical or critical analysis and empirical studies of implementations and applications are welcome.
Organizers:
Noor Shaker, ITU University of Copenhagen
Kenneth Stanley, University of Central Florida
Kate Compton, University of California, Santa Cruz
We invite contributions on all aspects of generating game content, using any method. Both descriptions of new algorithms, theoretical or critical analysis and empirical studies of implementations and applications are welcome.
Organizers:
Noor Shaker, ITU University of Copenhagen
Kenneth Stanley, University of Central Florida
Kate Compton, University of California, Santa Cruz
Other CFPs
Last modified: 2013-11-28 22:33:37