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DPG 2014 - International Workshop on Design Patterns in Games

Date2014-04-03 - 2014-04-07

Deadline2013-12-06

VenueLauderdale, USA - United States USA - United States

Keywords

Websitehttp://fdg2014.org

Topics/Call fo Papers

A design pattern is a means of formally describing a solution to a design problem in a particular domain or field. Design pattern approaches have long been used in diverse fields such as architecture, software engineering, and interaction design. With the emergence of game scholarship, there has been interest in applying design patterns to aspects of game design. There are many potential benefits to design pattern approaches, including generation of frameworks for teaching and communicating about game design and practical usage in brainstorming ideas and tuning designs. Furthermore, deeper understanding of the patterns implicit in their games can help designers explore previously untried ideas and expectations of player behavior.
The DPG workshop features a half day of research paper presentations, followed by a half day of group discussions on challenges and opportunities in design pattern research, concluding with short presentations of group discussion results.
Organizers:
Joris Dormans, Hogeschool van Amsterdam - j.dormans-AT-hva.nl

Last modified: 2013-11-28 22:33:07