TGS 2014 - Teaching Game Studies: Course Post-Mortems & Advanced Syllabus Design
Date2014-04-03 - 2014-04-07
Deadline2013-12-06
VenueLauderdale, USA - United States
Keywords
Websitehttps://fdg2014.org
Topics/Call fo Papers
The aims of the workshop are twofold- it will both benefit pedagogy about games and, especially for faculty members who are among the only faculty at their institution studying games, provide a valuable resource for sharing and critiquing pedagogical practices. Participants will gain access to a range of syllabi for and example assignments from game studies courses currently being taught. They will also obtain feedback on their own syllabi, including help with assignments, reading selections and overall course goals. Participants will be able to develop best practices on teaching game studies and on how to integrate game play into courses. Finally, the workshop will generate a repository (from those willing to share) of game studies courses currently being offered.
Organizers:
Mia Consalvo, Concordia University - mconsalvo-AT-gmail.com
Christopher A. Paul, Seattle University
Annika Waern, Uppsala University
Roger Altizer, University of Utah
Organizers:
Mia Consalvo, Concordia University - mconsalvo-AT-gmail.com
Christopher A. Paul, Seattle University
Annika Waern, Uppsala University
Roger Altizer, University of Utah
Other CFPs
- 9th International Conference on the Foundations of Digital Games
- Up Close and Personalized, The 3rd International Congress on Personalized Medicine
- 2nd International Web Observatory Workshop
- The 4th IEEE International Conference on Consumer Electronics
- 4th International Workshop on Recommendation Systems for Software Engineering
Last modified: 2013-11-28 22:30:49