Hot3D 2012 - Workshop on Hot Topics in 3D Multimedia - Hot3D
Topics/Call fo Papers
Workshop on Hot Topics in 3D Multimedia - Hot3D
Amir Said (amir.said-AT-hp.com), Hewlett-Packard Lab, Palo Alto, CA.
Andrew Perkis (andrew-AT-iet.ntnu.no), Norwegian University of Science and Tcehnology, Norway
Antonio Ortega (antonio.ortega-AT-sipi.usc.edu), University of Southern California, USA
Gene Cheung (gene.cheung-AT-ieee.org), National Institute of Informatics, Japan
The 3D research community is at a potentially revolutionary point. From one side, 3D display technology is at the verge of becoming widespread and reasonably priced, and that includes autostereoscopic displays. From another direction, increases in computational power ? including powerful GPUs ? has allowed an ever-increasing realism in 3D scene generation. 3D audio is now often tightly integrated with 3D environments, including 5.1 (and higher) and even 3D soundfield reproduction. Haptic systems are also being tightly integrated within 3D systems. Quality evaluation of 3D systems itself is of great importance, and is also showing fast progress. Finally, new depth cameras, coupled with new 3D analysis and synthesis algorithms are close to enable commercial-quality 3D rendering of real scenes, instead of being restricted to synthetic scenes as in the past.
All these factors together create the “perfect storm”: an environment ideal for an explosion of related technology and applications, with a speed of development that will not fit in the (slower) cycle of traditional conferences and journals. In other words, while appropriate venues for presenting research at advanced stages is plentiful, the 3D Multimedia community lacks an appropriate venue for receiving feedback during early or initial stages of the development of radical or potentially disruptive technology.
This is exactly the void that Hot3D tries to fill, providing an environment for lively discussion of early-stage, potentially disruptive research. The first workshop on hot topics in 3D multimedia (Hot3D ’10) was held in conjunction with ICME 2010 in Singapore. The second Hot3D ’11 workshop was held in conjunction with ICME 2011 in Barcelona, Spain. The workshops were organized as full‐day workshops aligned with other ICME workshops and activities. Hot3D workshop has been a great success with outstanding contributions and very good attendance.
Amir Said (amir.said-AT-hp.com), Hewlett-Packard Lab, Palo Alto, CA.
Andrew Perkis (andrew-AT-iet.ntnu.no), Norwegian University of Science and Tcehnology, Norway
Antonio Ortega (antonio.ortega-AT-sipi.usc.edu), University of Southern California, USA
Gene Cheung (gene.cheung-AT-ieee.org), National Institute of Informatics, Japan
The 3D research community is at a potentially revolutionary point. From one side, 3D display technology is at the verge of becoming widespread and reasonably priced, and that includes autostereoscopic displays. From another direction, increases in computational power ? including powerful GPUs ? has allowed an ever-increasing realism in 3D scene generation. 3D audio is now often tightly integrated with 3D environments, including 5.1 (and higher) and even 3D soundfield reproduction. Haptic systems are also being tightly integrated within 3D systems. Quality evaluation of 3D systems itself is of great importance, and is also showing fast progress. Finally, new depth cameras, coupled with new 3D analysis and synthesis algorithms are close to enable commercial-quality 3D rendering of real scenes, instead of being restricted to synthetic scenes as in the past.
All these factors together create the “perfect storm”: an environment ideal for an explosion of related technology and applications, with a speed of development that will not fit in the (slower) cycle of traditional conferences and journals. In other words, while appropriate venues for presenting research at advanced stages is plentiful, the 3D Multimedia community lacks an appropriate venue for receiving feedback during early or initial stages of the development of radical or potentially disruptive technology.
This is exactly the void that Hot3D tries to fill, providing an environment for lively discussion of early-stage, potentially disruptive research. The first workshop on hot topics in 3D multimedia (Hot3D ’10) was held in conjunction with ICME 2010 in Singapore. The second Hot3D ’11 workshop was held in conjunction with ICME 2011 in Barcelona, Spain. The workshops were organized as full‐day workshops aligned with other ICME workshops and activities. Hot3D workshop has been a great success with outstanding contributions and very good attendance.
Other CFPs
- Workshop on Hot Topics in Mobile Multimedia
- The Second Workshop on Community Based 3D Contents and Its Application (3DCIA)
- The Second International Workshop on Interactive Ambient Intelligence Multimedia Environments
- 1st workshop on (re)creating lively cities through ambient technologies: arts, culture, and gasteronomic experiences
- 2012 4th Electronic System-Integration Technology Conference (ESTC)
Last modified: 2012-04-09 06:56:41