HICSS 2012 - THE MINITRACK ON: “CREATIVITY AND INNOVATION IN TEAMS AND ORGANIZATIONS”
Date2012-01-04
Deadline2011-06-15
VenueHAWAI, USA - United States
Keywords
Websitehttp://www.hicss.hawaii.edu/
Topics/Call fo Papers
HICSS-45 CALL FOR PAPERS FOR THE MINITRACK ON:
“CREATIVITY AND INNOVATION IN TEAMS AND ORGANIZATIONS”
PART OF THE COLLABORATION SYSTEMS AND TECHNOLOGY TRACK
OF THE FORTY-FIFTH ANNUAL
HAWAI'I INTERNATIONAL CONFERENCE ON SYSTEMS SCIENCES (HICSS)
MAUI, HI - JANUARY 4 - 7, 2012
Papers are invited for the minitrack on "CREATIVITY IN TEAMS AND
ORGANIZATIONS" as part of the Collaboration Systems and Technology
Track at the Hawaii International Conference on System Sciences
(HICSS).
Innovation is a critical force in organizational performance and
survival. Changes in technology, globalization, and increased
competition have all created an environment in which creativity and
innovation are needed in order to cope with situational and economic
pressures and frequent changes. Designers and Developers of
organizational systems must therefore innovate almost continuously to
keep the organization aligned with such changes. Creativity is a
critical pre-condition for innovation. Generating novel and creative
ideas are the key to innovation and growth in every organization
today. Providing employees, customers and partners with tools to think
creatively has been proven to increase innovation in organizations.
Research shows that organizations which have established skill-bases
and tools for creativity outperform the competition in terms of
revenue, rolling out new products, innovation and growth. Though
organizations deploy groups for most creative processes, there has
been little research in the area of group creativity. Most creative
research is focused on individual factors affecting creativity. Many
challenges that arise from pursuing creativity in teams remain
unexplored.
This minitrack provides one of the key international platforms on
which the following issues can be discussed:
1.??? Methods & techniques to improve creativity in co-located and
distributed groups
2.??? Design and Evaluation of Systems and technology for enhancing creativity
3.??? Challenges and opportunities for creativity in teams
4.??? Theoretical foundations for creativity at individual, group and
organizational levels
5.??? Practical approaches to foster creativity at individual, group
and organizational levels
6.??? The creation and implementation of innovations in teams and organizations
7.??? Factors affecting creativity in teams and organizations
8.??? Building team-based organizations
9.??? Multi-level issues of creativity in teams and organizations
10.? Research linking individual creativity to group level creativity
and organizational level innovation
11.? Multi-disciplinary approaches to creativity
12.? Creative collaboration between business partners and customers
(e.g. co-creation of products and services)
Thus, papers are welcome that contain original ideas on how to improve
creativity and innovation through all phases of problem-solving:
Understanding a problem, devising potential solutions, evaluating
alternatives, making choices, making plans, taking action, and
after-action review. We seek papers that suggest methodical,
technical, theoretical, or practical improvements for realizing
creative ideas in the workforce as innovations, for an organization
cannot benefit from its creativity until its ideas are implemented.
There are no preferred methodological stances for this minitrack: this
minitrack is open to both qualitative and quantitative research, to
research from a positivist, interpretivist, or critical perspective,
to studies from the lab, from the field, design-oriented or
developmental in nature.
Themes and topics of relevance to this minitrack include, but are not
limited to (related topics not listed are especially welcome):
Creativity techniques and approaches
????????? Creativity methods & techniques to improve creativity in
co-located and distributed groups
????????? Measuring the effectiveness of creativity techniques and approaches
????????? Creativity in patterns of collaboration (divergence,
convergence, organization, evaluation, and consensus building)
????????? Reusability, trainability, predictability, and
transferability of creativity techniques and approaches
????????? Capturing best practices on creativity
????????? Analyzing the nature of the evolving artifacts
Tools, technologies, and contexts to support creativity
????????? Theories, guidelines, and strategies for designing creative
technologies and systems
????????? Proof of concepts ? examples of breakthrough technologies
and systems supporting creativity
????????? Use of visualization tools for enhancing creativity
????????? Role of HCI in creativity processes
????????? Physical and electronic environments to support creativity
????????? Idea management tools
????????? Technologies that support creativity in specific critical
collaboration processes, e.g.
????????? Requirements specification & analysis
????????? Focus groups
????????? Delphi processes
????????? Collaborative planning
????????? Strategy building
????????? Collaborative writing
????????? Communities and Web 2.0
????????? Mobile Creativity
Creativity in teams and organizations
????????? Analyzing the nature of creative teams and its evolving processes
????????? Training work group members and work group leaders to think
and act creatively
????????? Innovation management in collaborative contexts
????????? Success factors for diffusing creativity techniques,
approaches, and technologies in organizations
????????? Factors affecting creativity in teams, organizations, and
value networks
????????? Building team-based organizations
????????? Challenges and opportunities for creativity in teams
????????? Practical approaches to foster creativity at individual,
group and organizational levels
????????? Theories on collaborative and organizational creativity
????????? Studies on the efficacy of interventions intended to
introduce creativity approaches and technologies in an organization
????????? Personal and group traits affecting creativity
????????? Enhancing creativity by appropriate knowledge management
????????? Creativity in communities and user-generated content
????????? Creativity in the “enterprise 2.0”
????????? Creativity in ad-hoc-groups
????????? Creativity in distributed work groups and processes
Theoretical issues in creativity and innovation
????????? Theories of creative problem solving
????????? Theories of creative decision making
????????? Creativity in different socio-cultural environments
????????? Effects of organizational culture on creativity
????????? Frameworks for evaluating creativity in the field and in the lab
????????? Theoretical approaches to understand the effect of
individuals, teams, organizations, and the broader environment on
creativity
????????? Instruments and measurements for creativity and innovation
????????? Group tasks to study creativity
????????? Theoretical relationships between creativity and
organizational productivity
MINITRACK COORDINATORS:
Roni Reiter-Palmon
University of Nebraska at Omaha
Department of Psychology
Director of Research, Center for Collaboration Science
1110 South 67th street, Omaha, NE 68182-0116 USA
Phone: (402) 554-4081
E-mail: rreiter-palmon-AT-mail.unomaha.edu
Triparna de Vreede (primary contact)
University of Nebraska at Omaha
Department of Psychology
Research Associate, Center for Collaboration Science
1110 South 67th street, Omaha, NE 68182-0116 USA
Phone: (402) 554-2557
E-mail: tdevreede-AT-mail.unomaha.edu
Gerhard Schwabe
University of Zurich
Department of Informatics
Chair of Information Management
Binzmühlestrasse 14, CH-8050 Zürich
Tel: +41-44-63-5 43 05
Email: schwabe-AT-ifi.uzh.ch
The purpose of HICSS is to provide a forum for the interchange of
ideas, research results, development activities, and applications
among academicians and practitioners in computer-based systems
sciences. The conference consists of tutorials, advanced seminars,
presentations of accepted papers, open forum, tasks forces, and
plenary and distinguished guest lectures. There is a high degree of
interaction and discussion among the conference participants because
the conference is conducted in a workshop-like setting.
Instructions for submitting papers:
1.??? Submit an electronic copy of the full paper, 10 pages including
title page, abstract, references and diagrams using the review system
available at the HICSS site, make sure that the authors’ names and
affiliation information has been removed to ensure an anonymous
review.
2.??? Do not submit the paper to more than one minitrack. The paper
should contain original material and not be previously published or
currently submitted for consideration elsewhere.
3.??? Provide the required information to the review system such as
title, full name of all authors, and their complete addresses
including affiliation(s), telephone number(s) and e-mail address(es).
4.??? The first page of the paper should include the title and a (max)
300-word abstract.
DEADLINES:
????????? May 15: ???????????? OPTIONAL: Abstracts submitted to
Minitrack Chairs for guidance, indication of appropriate content and
to receive instructions on submitting full paper.
????????? June 15: ???????????? Full papers uploaded in the directory
of the appropriate minitrack.
????????? August 15: ???????? Notification of accepted papers mailed to authors.
????????? September 15: ?? Accepted manuscripts, camera-ready,
uploaded; author(s) must register by this time.
Send all correspondence related to this minitrack to:
Triparna de Vreede
University of Nebraska at Omaha
Department of Psychology
Research Associate, Center for Collaboration Science
1110 South 67th street, Omaha, NE 68182-0116 USA
Phone: (402) 554-2557
E-mail: tdevreede-AT-mail.unomaha.edu
“CREATIVITY AND INNOVATION IN TEAMS AND ORGANIZATIONS”
PART OF THE COLLABORATION SYSTEMS AND TECHNOLOGY TRACK
OF THE FORTY-FIFTH ANNUAL
HAWAI'I INTERNATIONAL CONFERENCE ON SYSTEMS SCIENCES (HICSS)
MAUI, HI - JANUARY 4 - 7, 2012
Papers are invited for the minitrack on "CREATIVITY IN TEAMS AND
ORGANIZATIONS" as part of the Collaboration Systems and Technology
Track at the Hawaii International Conference on System Sciences
(HICSS).
Innovation is a critical force in organizational performance and
survival. Changes in technology, globalization, and increased
competition have all created an environment in which creativity and
innovation are needed in order to cope with situational and economic
pressures and frequent changes. Designers and Developers of
organizational systems must therefore innovate almost continuously to
keep the organization aligned with such changes. Creativity is a
critical pre-condition for innovation. Generating novel and creative
ideas are the key to innovation and growth in every organization
today. Providing employees, customers and partners with tools to think
creatively has been proven to increase innovation in organizations.
Research shows that organizations which have established skill-bases
and tools for creativity outperform the competition in terms of
revenue, rolling out new products, innovation and growth. Though
organizations deploy groups for most creative processes, there has
been little research in the area of group creativity. Most creative
research is focused on individual factors affecting creativity. Many
challenges that arise from pursuing creativity in teams remain
unexplored.
This minitrack provides one of the key international platforms on
which the following issues can be discussed:
1.??? Methods & techniques to improve creativity in co-located and
distributed groups
2.??? Design and Evaluation of Systems and technology for enhancing creativity
3.??? Challenges and opportunities for creativity in teams
4.??? Theoretical foundations for creativity at individual, group and
organizational levels
5.??? Practical approaches to foster creativity at individual, group
and organizational levels
6.??? The creation and implementation of innovations in teams and organizations
7.??? Factors affecting creativity in teams and organizations
8.??? Building team-based organizations
9.??? Multi-level issues of creativity in teams and organizations
10.? Research linking individual creativity to group level creativity
and organizational level innovation
11.? Multi-disciplinary approaches to creativity
12.? Creative collaboration between business partners and customers
(e.g. co-creation of products and services)
Thus, papers are welcome that contain original ideas on how to improve
creativity and innovation through all phases of problem-solving:
Understanding a problem, devising potential solutions, evaluating
alternatives, making choices, making plans, taking action, and
after-action review. We seek papers that suggest methodical,
technical, theoretical, or practical improvements for realizing
creative ideas in the workforce as innovations, for an organization
cannot benefit from its creativity until its ideas are implemented.
There are no preferred methodological stances for this minitrack: this
minitrack is open to both qualitative and quantitative research, to
research from a positivist, interpretivist, or critical perspective,
to studies from the lab, from the field, design-oriented or
developmental in nature.
Themes and topics of relevance to this minitrack include, but are not
limited to (related topics not listed are especially welcome):
Creativity techniques and approaches
????????? Creativity methods & techniques to improve creativity in
co-located and distributed groups
????????? Measuring the effectiveness of creativity techniques and approaches
????????? Creativity in patterns of collaboration (divergence,
convergence, organization, evaluation, and consensus building)
????????? Reusability, trainability, predictability, and
transferability of creativity techniques and approaches
????????? Capturing best practices on creativity
????????? Analyzing the nature of the evolving artifacts
Tools, technologies, and contexts to support creativity
????????? Theories, guidelines, and strategies for designing creative
technologies and systems
????????? Proof of concepts ? examples of breakthrough technologies
and systems supporting creativity
????????? Use of visualization tools for enhancing creativity
????????? Role of HCI in creativity processes
????????? Physical and electronic environments to support creativity
????????? Idea management tools
????????? Technologies that support creativity in specific critical
collaboration processes, e.g.
????????? Requirements specification & analysis
????????? Focus groups
????????? Delphi processes
????????? Collaborative planning
????????? Strategy building
????????? Collaborative writing
????????? Communities and Web 2.0
????????? Mobile Creativity
Creativity in teams and organizations
????????? Analyzing the nature of creative teams and its evolving processes
????????? Training work group members and work group leaders to think
and act creatively
????????? Innovation management in collaborative contexts
????????? Success factors for diffusing creativity techniques,
approaches, and technologies in organizations
????????? Factors affecting creativity in teams, organizations, and
value networks
????????? Building team-based organizations
????????? Challenges and opportunities for creativity in teams
????????? Practical approaches to foster creativity at individual,
group and organizational levels
????????? Theories on collaborative and organizational creativity
????????? Studies on the efficacy of interventions intended to
introduce creativity approaches and technologies in an organization
????????? Personal and group traits affecting creativity
????????? Enhancing creativity by appropriate knowledge management
????????? Creativity in communities and user-generated content
????????? Creativity in the “enterprise 2.0”
????????? Creativity in ad-hoc-groups
????????? Creativity in distributed work groups and processes
Theoretical issues in creativity and innovation
????????? Theories of creative problem solving
????????? Theories of creative decision making
????????? Creativity in different socio-cultural environments
????????? Effects of organizational culture on creativity
????????? Frameworks for evaluating creativity in the field and in the lab
????????? Theoretical approaches to understand the effect of
individuals, teams, organizations, and the broader environment on
creativity
????????? Instruments and measurements for creativity and innovation
????????? Group tasks to study creativity
????????? Theoretical relationships between creativity and
organizational productivity
MINITRACK COORDINATORS:
Roni Reiter-Palmon
University of Nebraska at Omaha
Department of Psychology
Director of Research, Center for Collaboration Science
1110 South 67th street, Omaha, NE 68182-0116 USA
Phone: (402) 554-4081
E-mail: rreiter-palmon-AT-mail.unomaha.edu
Triparna de Vreede (primary contact)
University of Nebraska at Omaha
Department of Psychology
Research Associate, Center for Collaboration Science
1110 South 67th street, Omaha, NE 68182-0116 USA
Phone: (402) 554-2557
E-mail: tdevreede-AT-mail.unomaha.edu
Gerhard Schwabe
University of Zurich
Department of Informatics
Chair of Information Management
Binzmühlestrasse 14, CH-8050 Zürich
Tel: +41-44-63-5 43 05
Email: schwabe-AT-ifi.uzh.ch
The purpose of HICSS is to provide a forum for the interchange of
ideas, research results, development activities, and applications
among academicians and practitioners in computer-based systems
sciences. The conference consists of tutorials, advanced seminars,
presentations of accepted papers, open forum, tasks forces, and
plenary and distinguished guest lectures. There is a high degree of
interaction and discussion among the conference participants because
the conference is conducted in a workshop-like setting.
Instructions for submitting papers:
1.??? Submit an electronic copy of the full paper, 10 pages including
title page, abstract, references and diagrams using the review system
available at the HICSS site, make sure that the authors’ names and
affiliation information has been removed to ensure an anonymous
review.
2.??? Do not submit the paper to more than one minitrack. The paper
should contain original material and not be previously published or
currently submitted for consideration elsewhere.
3.??? Provide the required information to the review system such as
title, full name of all authors, and their complete addresses
including affiliation(s), telephone number(s) and e-mail address(es).
4.??? The first page of the paper should include the title and a (max)
300-word abstract.
DEADLINES:
????????? May 15: ???????????? OPTIONAL: Abstracts submitted to
Minitrack Chairs for guidance, indication of appropriate content and
to receive instructions on submitting full paper.
????????? June 15: ???????????? Full papers uploaded in the directory
of the appropriate minitrack.
????????? August 15: ???????? Notification of accepted papers mailed to authors.
????????? September 15: ?? Accepted manuscripts, camera-ready,
uploaded; author(s) must register by this time.
Send all correspondence related to this minitrack to:
Triparna de Vreede
University of Nebraska at Omaha
Department of Psychology
Research Associate, Center for Collaboration Science
1110 South 67th street, Omaha, NE 68182-0116 USA
Phone: (402) 554-2557
E-mail: tdevreede-AT-mail.unomaha.edu
Other CFPs
Last modified: 2011-03-08 08:09:21