GAMEON 2012 - North American Simulation and AI in Games Conference
Topics/Call fo Papers
The aim of the Game-On series of conferences on simulation and AI in Computer Games, is to bring together researchers and games people in order to exchange ideas on programming and programming techniques, and on games hardware design and applications which will be beneficial both to the gaming industry, academia and non-entertainment gaming communities. Secondly they aim to steer young people into this industry by providing how-to tutorials and giving them the opportunity to show their ideas and demos to the gaming industry. The conferences are mostly concentrated on the programming of games, with special emphasis on simulation, physics modelling, AI techniques and Methodology applied to gaming, computational intelligence, and physics related computer graphics. All these subsets are then fused into the topic of computer game design in stand-alone and networked games in the entertainment as well as in the serious games environments. Software and hardware providers are also able to show at these conferences their latest packages and give hand-on tutorials for the participants. Last bit not least as a result of the interchange, companies are also given the opportunity to seek new talent at these events.
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Last modified: 2012-02-13 18:14:00