LCT 2016 - 3rd International Conference on Learning and Collaboration Technologies
Topics/Call fo Papers
Indicative topics/keywords of the broad spectrum of issues to be addressed:
Collaboration and learning in co-located and networked learning spaces
Collaboration technology and informal learning
Collaboration technology and lifelong learning
Collaboration technology and vocational training
Collaboration technology for peacemaking and peacebuilding
Collaboration technology in problem based / inquiry based / project based/ blended learning
Collaborative knowledge construction in technology-rich settings
Computer-supported collaborative learning
Design and evaluation of collaboration technology
Educational media/multimedia
Emerging technologies for collaboration and learning
Instructional design and technology
Interdisciplinary studies on collaboration technology and learning
Learning in MMORPGs and virtual worlds
Methodologies for the study of computer-supported collaborative learning and technology-enhanced learning
Mobile and/or ubiquitous learning
Open educational resources and MOOCs
Personalization and adaptation in learning technologies
Recommender systems for technology-enhanced learning
Serious games and gamification
Social media and social networking for learning
Social processes and learning in teams and communities
Social robots, learning and collaboration
Surface computing and learning
Technology-enhanced learning
Technology-rich interactive learning environments
Theoretical models for learning in technology-rich environments
Theoretical perspectives on learning and collaboration technologies
Virtual, enhanced and augmented reality for collaboration and learning
Web 2.0, Web 3.0 and learning
Collaboration and learning in co-located and networked learning spaces
Collaboration technology and informal learning
Collaboration technology and lifelong learning
Collaboration technology and vocational training
Collaboration technology for peacemaking and peacebuilding
Collaboration technology in problem based / inquiry based / project based/ blended learning
Collaborative knowledge construction in technology-rich settings
Computer-supported collaborative learning
Design and evaluation of collaboration technology
Educational media/multimedia
Emerging technologies for collaboration and learning
Instructional design and technology
Interdisciplinary studies on collaboration technology and learning
Learning in MMORPGs and virtual worlds
Methodologies for the study of computer-supported collaborative learning and technology-enhanced learning
Mobile and/or ubiquitous learning
Open educational resources and MOOCs
Personalization and adaptation in learning technologies
Recommender systems for technology-enhanced learning
Serious games and gamification
Social media and social networking for learning
Social processes and learning in teams and communities
Social robots, learning and collaboration
Surface computing and learning
Technology-enhanced learning
Technology-rich interactive learning environments
Theoretical models for learning in technology-rich environments
Theoretical perspectives on learning and collaboration technologies
Virtual, enhanced and augmented reality for collaboration and learning
Web 2.0, Web 3.0 and learning
Other CFPs
- 3rd International Conference on HCI in Business, Government and Organizations
- 4th International Conference on Human Aspects of Information Security, Privacy and Trust
- 4th International Conference on Distributed, Ambient and Pervasive Interactions
- 5th International Conference on Design, User Experience and Usability
- 7th International Conference on Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management
Last modified: 2016-03-22 22:50:03