DUXU 2016 - 5th International Conference on Design, User Experience and Usability
Topics/Call fo Papers
Indicative topics/keywords of the broad spectrum of issues to be addressed:
Anthropology and ethnography
Branding
Chart and diagram design
Color design
Design thinking, design philosophy, and design patterns
Design/evaluation for cross-cultural users
DUXU for kids
DUXU in developing countries
Education/training for DUXU
Emotion, motivation, and persuasion design
Ethical issues in DUXU
Future trends in DUXU
Gamification, especially of enterprise applications
Globalization/localization of DUXU
Heuristics
Image design
Information/knowledge design/visualization
Management of DUXU processes
Map, wayfinding, and signage design
Marketing
Metaphor, mental-model, and navigation/search design
Mobile products/services, including mobile TV/video
Patterns of DUXU practice and solutions
Personalities, psychology, personas
Persuasive Technology and DUXU
Robots, AI agents, and DUXU
Science-fiction and future trends
Sci-Fi Movies and DUXU
Semiotics: Sign/symbol/icon design
Service Design
Social networks, especially in the enterprise
Storytelling, fiction, non-fiction, comics
Sustainability
Wearables, fashion, and beauty technology
Anthropology and ethnography
Branding
Chart and diagram design
Color design
Design thinking, design philosophy, and design patterns
Design/evaluation for cross-cultural users
DUXU for kids
DUXU in developing countries
Education/training for DUXU
Emotion, motivation, and persuasion design
Ethical issues in DUXU
Future trends in DUXU
Gamification, especially of enterprise applications
Globalization/localization of DUXU
Heuristics
Image design
Information/knowledge design/visualization
Management of DUXU processes
Map, wayfinding, and signage design
Marketing
Metaphor, mental-model, and navigation/search design
Mobile products/services, including mobile TV/video
Patterns of DUXU practice and solutions
Personalities, psychology, personas
Persuasive Technology and DUXU
Robots, AI agents, and DUXU
Science-fiction and future trends
Sci-Fi Movies and DUXU
Semiotics: Sign/symbol/icon design
Service Design
Social networks, especially in the enterprise
Storytelling, fiction, non-fiction, comics
Sustainability
Wearables, fashion, and beauty technology
Other CFPs
- 7th International Conference on Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management
- 10th International Conference on Augmented Cognition
- 8th International Conference on Social Computing and Social Media
- 8th International Conference on Cross-Cultural Design
- 8th International Conference on Virtual, Augmented and Mixed Reality
Last modified: 2016-03-22 22:47:37