DAPI 2016 - 4th International Conference on Distributed, Ambient and Pervasive Interactions
Topics/Call fo Papers
Indicative topics/keywords of the broad spectrum of issues to be addressed:
Adaptivity
Aesthetics issues in smart and intelligent environments
Affective computing
Ambient Intelligence for lifelogging and personal informatics application
Ambient and pervasive games
Ambient and pervasive displays
Architectures for Distributed, Ambient, and Pervasive Interactions
Awareness in distributed, ambient, and pervasive environments
Civic Computing
Cognitive Ergonomics in Distributed, Ambient and Pervasive Interactions
Context?awareness
Emergent and Collective ambient intelligence
Crowd and swarm-based interaction
Design principles and guidelines for Distributed, Ambient and Pervasive Interactions
Development methods and tools for Distributed, Ambient and Pervasive Interactions
Embodied interaction
Evaluation methods and techniques for Distributed, Ambient and Pervasive Interactions
Field studies and deployments of Distributed, Ambient and Pervasive Systems
Groupware for distributed, ambient and pervasive environments
Human activity modelling and support
Implicit versus explicit interaction
Interaction in hybrid environments
Interactive matter and physical computing
Internet of Things
Living Labs, Context laboratories, and Experiential Landscapes
Methods and Tools for the design of Distributed, Ambient, and Pervasive Interactions
Multimodal / multisensory interaction
Multiuser Distributed, Ambient and Pervasive Interactions
Natural Interaction
Pervasive Games
Privacy in ambient intelligence systems
Sensor-augmented environments
Self-organization in socially aware ambient systems
Social aspects of interaction in smart and intelligent environments
Smart artifacts and smart environments
Smart landscapes
Smart and hybrid cities
Space-time dispersed interaction
Spatial and embodied smartness
Symmetric interaction in real and virtual worlds
Tangible interaction
Urban Computing and Pervasive Information Systems
User experience of privacy and trust in pervasive ambient environments
User requirements for Distributed, Ambient and Pervasive Interactions
Wearable Computing and Applications
Adaptivity
Aesthetics issues in smart and intelligent environments
Affective computing
Ambient Intelligence for lifelogging and personal informatics application
Ambient and pervasive games
Ambient and pervasive displays
Architectures for Distributed, Ambient, and Pervasive Interactions
Awareness in distributed, ambient, and pervasive environments
Civic Computing
Cognitive Ergonomics in Distributed, Ambient and Pervasive Interactions
Context?awareness
Emergent and Collective ambient intelligence
Crowd and swarm-based interaction
Design principles and guidelines for Distributed, Ambient and Pervasive Interactions
Development methods and tools for Distributed, Ambient and Pervasive Interactions
Embodied interaction
Evaluation methods and techniques for Distributed, Ambient and Pervasive Interactions
Field studies and deployments of Distributed, Ambient and Pervasive Systems
Groupware for distributed, ambient and pervasive environments
Human activity modelling and support
Implicit versus explicit interaction
Interaction in hybrid environments
Interactive matter and physical computing
Internet of Things
Living Labs, Context laboratories, and Experiential Landscapes
Methods and Tools for the design of Distributed, Ambient, and Pervasive Interactions
Multimodal / multisensory interaction
Multiuser Distributed, Ambient and Pervasive Interactions
Natural Interaction
Pervasive Games
Privacy in ambient intelligence systems
Sensor-augmented environments
Self-organization in socially aware ambient systems
Social aspects of interaction in smart and intelligent environments
Smart artifacts and smart environments
Smart landscapes
Smart and hybrid cities
Space-time dispersed interaction
Spatial and embodied smartness
Symmetric interaction in real and virtual worlds
Tangible interaction
Urban Computing and Pervasive Information Systems
User experience of privacy and trust in pervasive ambient environments
User requirements for Distributed, Ambient and Pervasive Interactions
Wearable Computing and Applications
Other CFPs
- 5th International Conference on Design, User Experience and Usability
- 7th International Conference on Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management
- 10th International Conference on Augmented Cognition
- 8th International Conference on Social Computing and Social Media
- 8th International Conference on Cross-Cultural Design
Last modified: 2016-03-22 22:48:14