UBICOMP 2016 - International Workshop on UBICOMP IN THE WILD: DEVELOPING AND DEPLOYING PERVASIVE DISPLAYS
Topics/Call fo Papers
Fueled by falling display hardware costs and rising demand, digital signage and pervasive displays are becoming ever more ubiquitous. Such displays are now a common feature of many public spaces and serve a range of purposes including signage, entertainment, advertising and information provision. Beyond traditional broadcast media, recent developments in sensing and interaction technologies are enabling entirely new classes of display applications that tailor content to the situation and audience of the display. The time is right for researchers to consider how to create the world’s future pervasive display networks.
The workshop will explore the challenges of designing, developing and deploying pervasive display systems in the wild through a combination of short lectures, discussions and hands-on activities. Students will be introduced to both technical issues (systems software, scheduling behaviours, evaluation techniques) and the human/social/ethical issues that arise from the embedding of pervasive displays in real world environments (audience behaviours, stakeholder concerns).
We welcome participants from different areas of expertise, including computer science and design and no specific hw/sw skills are required. Although the workshop will have a strong focus on the study of pervasive display systems, many of the topics covered will have applications to ubicomp research in the wild more broadly and participants will become skilled in creating and evaluating systems in challenging public contexts.
Lecture material will draw on both theoretical models and understanding, and a wealth of real-world examples and experiences from long-term display deployments.
At the end of the course students will have produced a comprehensive plan for creating a future pervasive display deployment in their domain of choice as well as having engaged in a number of development tasks as part of their studies.
The workshop will explore the challenges of designing, developing and deploying pervasive display systems in the wild through a combination of short lectures, discussions and hands-on activities. Students will be introduced to both technical issues (systems software, scheduling behaviours, evaluation techniques) and the human/social/ethical issues that arise from the embedding of pervasive displays in real world environments (audience behaviours, stakeholder concerns).
We welcome participants from different areas of expertise, including computer science and design and no specific hw/sw skills are required. Although the workshop will have a strong focus on the study of pervasive display systems, many of the topics covered will have applications to ubicomp research in the wild more broadly and participants will become skilled in creating and evaluating systems in challenging public contexts.
Lecture material will draw on both theoretical models and understanding, and a wealth of real-world examples and experiences from long-term display deployments.
At the end of the course students will have produced a comprehensive plan for creating a future pervasive display deployment in their domain of choice as well as having engaged in a number of development tasks as part of their studies.
Other CFPs
- International Workshop on EYEWORK: DESIGNING INTERACTIONS WITH EYE MOVEMENTS
- International Workshop on COLLABORATION AND PERSONAL DEVICES AROUND INTERACTIVE DISPLAYS
- International Workshop on NEXT GENERATION VIRTUAL REALITY: PERCEPTION MEETS ENGINEERING
- Fifth ACM International Symposium on Pervasive Displays
- 7th International UBI Summer School 2016
Last modified: 2016-01-02 00:10:03