EYEWORK 2016 - International Workshop on EYEWORK: DESIGNING INTERACTIONS WITH EYE MOVEMENTS
Topics/Call fo Papers
In recent years, we have witnessed a revolution in eye tracking technologies. Eye trackers that used to cost tens of thousands of dollars, requiring awkward head-mounts and convoluted calibration procedures now cost less than a hundred dollars and are simple to set up and easy to use. As technology decreases in size and cost, we envision a world in which eye trackers will ship by default with interactive appliances, similarly to how any phone or laptop comes with an integrated webcam nowadays.
In this workshop, you will gain all the necessary skills to design and build systems for the exciting future of pervasive eye tracking. The sessions will consist of short lectures followed by practical hands-on activities. In the lectures you will understand how the eyes see and move; you will gain a thorough understanding of how eye tracking works; and you will learn about a wide range of interaction techniques that use the eyes only and that combine the eyes with novel input modalities, such as gestures, touch, game controllers, etc. The hands-on sessions will employ a design thinking methodology to gain empathy with users to understand how the eyes can help to solve their problems, generate creative interaction design ideas, build system prototypes using modern eye trackers such as the Tobii EyeX and the Pupil Pro, and test the prototypes to receive feedback on your designs. At the end of the week, you will have a novel, fully functional eye-controlled application that solves a problem or a game that explores an interesting new mechanic.
We welcome participants from different areas of expertise, including Computer Science, Design, and Engineering. No previous experience with eye tracking is required, but an interest in designing and building interactive systems is essential. The following skills are useful, but not required: C# programming, Unity programming, Interface design tools (e.g. Photoshop, Illustrator).
In this workshop, you will gain all the necessary skills to design and build systems for the exciting future of pervasive eye tracking. The sessions will consist of short lectures followed by practical hands-on activities. In the lectures you will understand how the eyes see and move; you will gain a thorough understanding of how eye tracking works; and you will learn about a wide range of interaction techniques that use the eyes only and that combine the eyes with novel input modalities, such as gestures, touch, game controllers, etc. The hands-on sessions will employ a design thinking methodology to gain empathy with users to understand how the eyes can help to solve their problems, generate creative interaction design ideas, build system prototypes using modern eye trackers such as the Tobii EyeX and the Pupil Pro, and test the prototypes to receive feedback on your designs. At the end of the week, you will have a novel, fully functional eye-controlled application that solves a problem or a game that explores an interesting new mechanic.
We welcome participants from different areas of expertise, including Computer Science, Design, and Engineering. No previous experience with eye tracking is required, but an interest in designing and building interactive systems is essential. The following skills are useful, but not required: C# programming, Unity programming, Interface design tools (e.g. Photoshop, Illustrator).
Other CFPs
- International Workshop on COLLABORATION AND PERSONAL DEVICES AROUND INTERACTIVE DISPLAYS
- International Workshop on NEXT GENERATION VIRTUAL REALITY: PERCEPTION MEETS ENGINEERING
- Fifth ACM International Symposium on Pervasive Displays
- 7th International UBI Summer School 2016
- 2016 International Symposium on Software Testing and Analysis
Last modified: 2016-01-02 00:09:34
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