CPD 2016 - International Workshop on COLLABORATION AND PERSONAL DEVICES AROUND INTERACTIVE DISPLAYS
Topics/Call fo Papers
Large displays in combination with personal devices can offer a variety of opportunities for collaboration for example in stand presentation at exhibitions, as public game platforms,or for meetings, and collective exploration of information. Designing applications for such situations requires considering collaboration practice and sought outcome, walk-up-and-use readiness, interaction design considering available interaction techniques.
The topics covered in this workshop include analysing collaborative activities and opportunities around large displays, walk-up-and-use connection of multiple devices to the web and interaction techniques across screens and devices. The workshop will be conducted in form of prototyping collaborative multi device applications at a large screen. The participants will learn about identification and analysis of collaborative scenarios around large displays, using a client-edge-server architecture (spaceify.org) for web for integrating of screen and devices, and cross device/large screen interaction design.
The workshops welcomes participants with diverse backgrounds that will be grouped into multidisciplinary project teams. Engineering students should have prior experience of several programming projects. For designers and students from social or human sciences, understanding the basics of programming will be of advantage, but not required.
The topics covered in this workshop include analysing collaborative activities and opportunities around large displays, walk-up-and-use connection of multiple devices to the web and interaction techniques across screens and devices. The workshop will be conducted in form of prototyping collaborative multi device applications at a large screen. The participants will learn about identification and analysis of collaborative scenarios around large displays, using a client-edge-server architecture (spaceify.org) for web for integrating of screen and devices, and cross device/large screen interaction design.
The workshops welcomes participants with diverse backgrounds that will be grouped into multidisciplinary project teams. Engineering students should have prior experience of several programming projects. For designers and students from social or human sciences, understanding the basics of programming will be of advantage, but not required.
Other CFPs
- International Workshop on NEXT GENERATION VIRTUAL REALITY: PERCEPTION MEETS ENGINEERING
- Fifth ACM International Symposium on Pervasive Displays
- 7th International UBI Summer School 2016
- 2016 International Symposium on Software Testing and Analysis
- 1st International Symposium on Computational Mathematics and Engineering Sciences
Last modified: 2016-01-02 00:09:03