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MIG 2011 - Fourth International Conference on Motion in Games 2011

Date2011-11-13

Deadline2011-07-11

VenueEdinburgh, UK - United Kingdom UK - United Kingdom

Keywords

Websitehttps://www.motioningames.org

Topics/Call fo Papers

Games have become a very important medium for both education and entertainment. Motion plays a crucial role in computer games. Characters move around, objects are manipulated or move due to physical constraints, entities are animated, and the camera moves through the scene. Even the motion of the player nowadays is used as input to games. Motion is currently studied in many different areas of research, including graphics and animation, game technology, robotics, simulation, computer vision, and also physics, psychology, and urban studies. Cross-fertilization between these communities can considerably advance the state-of-the-art in this area. The goal of the Motion in Games conference is to bring together researchers from this variety of fields to present the most recent results and to initiate collaboration. The conference will consist of a regular paper session, as well as presentations by a selection of internationally renowned speakers in the field of games and simulations.
The conference includes entertaining cultural and social events that foster casual and friendly interactions among the participants.
Confirmed Invited Speakers:

Dr. Yong Cao, Virginia Tech

Dr. Karen Liu, Georgia Institute of Technology

Dr. Ari Shapiro, ICT-USC

Dr. KangKang Yin, National University of Singapore

Call for papers
The relevant topics for this conference include, but are not limited to:

? Animation Systems
? Animation Algorithms and Techniques
? Character Animation
? Behavioral Animation
? Facial Animation
? Particle Systems
? Simulation of Natural Environments
? Natural Motion Simulation
? Virtual Humans
? Physics-based Motion
? Crowd Simulation
? Path Planning
? Navigation and Way-finding
? Flocking and Steering Behavior
? Camera Motion
? Object Manipulation
? Motion Capture Techniques
? Motion Analysis and Synthesis
? Gesture Recognition

Papers should be submitted using the online submission system in the Springer LNCS format and have a maximum of 12 pages. The review process will be single-blind. All accepted papers will be published as a volume in the Lecture Notes in Computer Science series, by Springer. See LNCS 5277, LNCS 5884, and LNCS 6459 for the previous proceedings. Accepted papers will be presented at the conference during oral sessions, or as posters during a poster session. Best Paper and Best Student Paper awards will be conferred during the conference. The 5 best papers will be invited for publication in a special issue of the Journal of Computer Animation and Virtual Worlds published by Wiley.

Last modified: 2011-11-30 18:35:50