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MIG 2010 - The Third International Conference on Motion in Games

Date2010-11-14

Deadline2010-07-08

VenueZeist, Netherlands, The Netherlands, The

Keywords

Websitehttp://www.motioningames.org

Topics/Call fo Papers

The Third International Conference on
Motion in Games 2010

Following the very successful Motion in Games events in 2008 and 2009, we are organizing the Third International Conference on Motion in Games from 14-16 November 2010.

Games have become a very important medium for both education and entertainment. Motion plays a crucial role in computer games. Characters move around, objects are manipulated or move due to physical constraints, entities are animated, and the camera moves through the scene. Even the motion of the player nowadays is used as input to games. Motion is currently studied in many different areas of research, including graphics and animation, game technology, robotics, simulation, computer vision, and also physics, psychology, and urban studies. Cross-fertilization between these communities can considerably advance the state-of-the-art in this area. The goal of the Motion in Games conference is to bring together researchers from this variety of fields to present the most recent results and to initiate collaboration. The conference is organized by the Dutch research project GATE. The conference will consist of a regular paper session, as well as presentations by a selection of internationally renowned speakers in the field of games and simulations.

The conference proceedings will be published as a volume in the Lecture Notes in Computer Science series, by Springer. See LNCS 5277 and LNCS 5884 for the MIG’08 and MIG’09 proceedings.

Topics
Papers should be submitted in the Springer LNCS format and have a maximum of 12 pages. The relevant topics for this conference include, but are not limited to:

? Animation Systems

? Animation Algorithms and Techniques

? Character Animation

? Behavioral Animation

? Facial Animation

? Particle Systems

? Simulation of Natural Environments

? Natural Motion Simulation

? Virtual Humans

? Crowd Simulation

? Path Planning

? Navigation and Way-finding

? Flocking and Steering Behavior

? Camera Motion

? Object Manipulation

? Motion Capture Techniques

? Motion Analysis and Synthesis

? Gesture Recognition

? Physics-based Motion

Call For Papers
Download the PDF version of the Call for papers here.

Important Dates
Paper submission: July 8, 2010.
Notification of acceptance: August 24, 2010.
Camera ready paper: September 3, 2010.

Program Chairs
Ronan Boulic - VRLab, EPFL, Lausanne, Switzerland
Yiorgos Chrysanthou - Dept. of Computer Science, University of Cyprus, Nicosia, Cyprus
Taku Komura - Edinburgh University, UK

Local Chairs
Roland Geraerts - Games and Virtual Worlds group, Utrecht University, the Netherlands
Arjan Egges - Games and Virtual Worlds group, Utrecht University, the Netherlands
Mark Overmars - Games and Virtual Worlds group, Utrecht University, the Netherlands

Program Committee (tentative)
Allbeck, Jan M. - Dept. of Computer Science, George Mason University, USA
Badler, Norman - Dept. of Comp. and Inform. Science, University of Pennsylvania, USA
Cani, Marie-Paule - INRIA, Grenoble, France
Courty, Nicolas - University of South Brittany, Vannes, France
Donikian, Stéphane - IRISA, Rennes, France
Faloutsos, Petros - Dept. of Computer Science, University of California, USA
Gross, Markus - ETH Zurich, Dept. of Computer Science, Switzerland
Kim, HyungSeok - Dept. of Internet & Multimedia Engin., Konkuk University, Seoul, Korea
King, Scott - Computer Sciences Department, Texas A&M, Corpus Christi, USA
Lau, Manfred - JST ERATO Igarashi Design Interface Project, Japan
Laumond, Jean-Paul - LAAS, Toulouse, France
Lin, Ming - Dept. of Computer Science, University of North Carolina, USA
Liu, Karen - School of Interactive Computing, Georgia Institute of Technology, USA
Loscos, Celine - Universitat de Girona, GGG-IIiA, Girona, Spain
Magnenat-Thalmann, Nadia - MIRALab, Geneva, Switzerland
Manocha, Dinesh - Dept. of Computer Science, University of North Carolina, USA
Multon, Franck - CNRS-INRIA, France
Nijholt, Anton - Dept. of Computer Science, Universiteit Twente, the Netherlands
van der Panne, Michiel - Dept. of Computer Science, Univ. of British Columbia, Canada
Pelachaud, Catherine - CNRS, France
Pettré, Julien - IRISA, Rennes, France
Shin, Sung Yong - Dept. of CS, Korea Advanced Inst. of Science and Technology, Korea
Thalmann, Daniel - VRLab, EPFL, Lausanne, Switzerland
Terzopoulos, Demetri - Dept. of Computer Science, University of California, USA
Yin, KangKang - Microsoft Research Asia, China
Zhang, Jian - Computer Animation Research Centre, Bournemouth University, UK
Zordan, Victor - Dept. of Computer Science and Engineering, University of California, USA

Confirmed Speakers
Allbeck, Jan M. - Dept. of Computer Science, George Mason University, USA
Cani, Marie-Paule - INRIA, Grenoble, France
Gross, Markus - ETH Zurich, Dept. of Computer Science, Switzerland
Lau, Manfred - JST ERATO Igarashi Design Interface Project, Japan
Multon, Franck - CNRS-INRIA, France
van der Panne, Michiel - Dept. of Computer Science, Univ. of British Columbia, Canada
Zordan, Victor - Dept. of Computer Science and Engineering, University of California, USA

Contact
Email: info-AT-motioningames.org

Last modified: 2010-06-04 19:32:22