AISB 2014 - 5th AISB Symposium on AI & Games
Topics/Call fo Papers
AISB-50: a convention commemorating both 50 years since the founding of the society for the study of Artificial Intelligence and the Simulation of Behaviour (the AISB) and sixty years since the death of Alan Turing, founding father of both Computer Science and Artificial Intelligence, will be held at Goldsmiths, University of London, UK from the 1st to the 4th April 2014.
AI & GAME Symposium
Symposium organisers:
Daniela Romano, Advanced Computing Research Centre (ACRC), Computer Science, University of Sheffield
David Moffat, School of Engineering and Built Environment, Glasgow Caledonian University
Jeremy Gow, Goldsmiths, University of London
Computer games now form an important sector of the computing and entertainment industries, and they are very sophisticated in many ways. The need for better artificial intelligence (AI) in games is deeply felt, however, and recognised by the industry. Conversely, games offer new challenges and excellent application domains for AI technology and research. Games are increasingly used for education, serious games or game-based learning, where story and AI techniques create a believable, engaging experience for learners.
The AI & Games symposium focuses on the application of artificial intelligence or intelligent-like techniques, frameworks and theories to the creation of interactive engaging intelligent games. It will address the following questions:
The use of AI techniques (planning, learning, evolution etc.) in games and the game design process.
The design and engineering of AI components in commercial games
AI for serious games and gamification.
Automatic or semi-automatic procedural content generation
Intelligent or adaptive player interaction
AI for player analytics and modelling player behaviour or experience.
Agent pathfinding and decision-making in games
Environmental simulations for games
Interactive narrative generation
Player perceptions of game AI
AI & Games aims to act a meeting and network point for researchers from academia, education and industry, in particular those involved with the design, development and evaluation of AI and games. Their expertise could be in a range of areas including: AI, machine learning, planning, narrative, education and training, multimedia, game design and development, game interaction design, characters design, interaction design and evaluation for children, adults and any other relevant area.
Accepted submission:
Long Abstracts (min 2, max 4 pages A4)
Posters (one slide)
Demo (max 2 pages description of what is going to be demonstrated)
Tutorials (max 2 pages description of planned tutorial content)
AI & GAME Symposium
Symposium organisers:
Daniela Romano, Advanced Computing Research Centre (ACRC), Computer Science, University of Sheffield
David Moffat, School of Engineering and Built Environment, Glasgow Caledonian University
Jeremy Gow, Goldsmiths, University of London
Computer games now form an important sector of the computing and entertainment industries, and they are very sophisticated in many ways. The need for better artificial intelligence (AI) in games is deeply felt, however, and recognised by the industry. Conversely, games offer new challenges and excellent application domains for AI technology and research. Games are increasingly used for education, serious games or game-based learning, where story and AI techniques create a believable, engaging experience for learners.
The AI & Games symposium focuses on the application of artificial intelligence or intelligent-like techniques, frameworks and theories to the creation of interactive engaging intelligent games. It will address the following questions:
The use of AI techniques (planning, learning, evolution etc.) in games and the game design process.
The design and engineering of AI components in commercial games
AI for serious games and gamification.
Automatic or semi-automatic procedural content generation
Intelligent or adaptive player interaction
AI for player analytics and modelling player behaviour or experience.
Agent pathfinding and decision-making in games
Environmental simulations for games
Interactive narrative generation
Player perceptions of game AI
AI & Games aims to act a meeting and network point for researchers from academia, education and industry, in particular those involved with the design, development and evaluation of AI and games. Their expertise could be in a range of areas including: AI, machine learning, planning, narrative, education and training, multimedia, game design and development, game interaction design, characters design, interaction design and evaluation for children, adults and any other relevant area.
Accepted submission:
Long Abstracts (min 2, max 4 pages A4)
Posters (one slide)
Demo (max 2 pages description of what is going to be demonstrated)
Tutorials (max 2 pages description of planned tutorial content)
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Last modified: 2013-11-19 23:52:12