ISWC 2013 - 17th annual International Symposium on Wearable Computers
Topics/Call fo Papers
Areas of Interest
Wearable Systems
Wearable system design, wearable displays and electronic textiles
Wearable sensors, actuators, input/output devices and power management systems
Interaction design, industrial design of wearable systems
Wearable sensor networks for sensing context-awareness, activity or cognitive state
Software and service architectures, infrastructure based as well as ad-hoc systems
Operating systems issues related to wearable computing, including issues such as dependability, fault tolerance, security, trustworthiness and power management
Networks, including wireless networks, on-body networks, and support for interaction with other wearables, pervasive and ubiquitous computing systems or the Internet
Wearables and the Cloud
Cooperative wearables, ensembles of wearable artifacts, coordination or wearables
Techniques for power management and heat dissipation, and manufacturing issues
Usability, HCI and Human Factors in Wearable Computing
Human factors issues with and ergonomics of body worn computing systems
User modeling, user evaluation, usability engineering of wearable systems
Systems and designs for combining wearable and pervasive/ubiquitous computing
Interfaces, including hands-free approaches, speech-based interaction, sensory augmentation, haptics, and human-centered robotics
Social implications, health risk, environmental and privacy issues
Wearable technology for social-network computing, visualization and augmentation
Experience design
Applications of Wearable Systems
Wearable systems in consumer, industrial, work, manufacturing, environmental, educational, medical, sports, wellness, health care and ambient assisted living domains
Wearable systems in culture, fashion and the arts
Smart clothing, for people with disabilities, and for elderly enablement
Use of wearable computers as components of larger systems, such as augmented reality systems, training systems and systems designed to support collaborative work
Wearables for entertainment
Formal evaluation of performance of wearable computer technologies, and comparisons with existing technologies
Mobile Phones as Wearables
Mobile applications designed for / delivered through cell phones
Cell phone services, cell phone designs, cell phones as personal computers
Cell phone technologies, e.g. combining short and long range radios, multimedia streaming
Extending cell phone hardware e.g. sensing, novel IO modalities, embeddings
Cell phone interaction, cooperative cell phones, grids and clouds of cell phones
Studies based on cell phone deployments (especially large scale)?
Wearable Systems
Wearable system design, wearable displays and electronic textiles
Wearable sensors, actuators, input/output devices and power management systems
Interaction design, industrial design of wearable systems
Wearable sensor networks for sensing context-awareness, activity or cognitive state
Software and service architectures, infrastructure based as well as ad-hoc systems
Operating systems issues related to wearable computing, including issues such as dependability, fault tolerance, security, trustworthiness and power management
Networks, including wireless networks, on-body networks, and support for interaction with other wearables, pervasive and ubiquitous computing systems or the Internet
Wearables and the Cloud
Cooperative wearables, ensembles of wearable artifacts, coordination or wearables
Techniques for power management and heat dissipation, and manufacturing issues
Usability, HCI and Human Factors in Wearable Computing
Human factors issues with and ergonomics of body worn computing systems
User modeling, user evaluation, usability engineering of wearable systems
Systems and designs for combining wearable and pervasive/ubiquitous computing
Interfaces, including hands-free approaches, speech-based interaction, sensory augmentation, haptics, and human-centered robotics
Social implications, health risk, environmental and privacy issues
Wearable technology for social-network computing, visualization and augmentation
Experience design
Applications of Wearable Systems
Wearable systems in consumer, industrial, work, manufacturing, environmental, educational, medical, sports, wellness, health care and ambient assisted living domains
Wearable systems in culture, fashion and the arts
Smart clothing, for people with disabilities, and for elderly enablement
Use of wearable computers as components of larger systems, such as augmented reality systems, training systems and systems designed to support collaborative work
Wearables for entertainment
Formal evaluation of performance of wearable computer technologies, and comparisons with existing technologies
Mobile Phones as Wearables
Mobile applications designed for / delivered through cell phones
Cell phone services, cell phone designs, cell phones as personal computers
Cell phone technologies, e.g. combining short and long range radios, multimedia streaming
Extending cell phone hardware e.g. sensing, novel IO modalities, embeddings
Cell phone interaction, cooperative cell phones, grids and clouds of cell phones
Studies based on cell phone deployments (especially large scale)?
Other CFPs
Last modified: 2012-04-30 23:00:33