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DC2S2 2019 - Workshop on Designing Crowd-powered Creativity Support Systems

Date2019-05-04

Deadline2019-02-17

VenueScottish Event Campus, Glasgow, Scotland, UK - United Kingdom UK - United Kingdom

Keywords

Websitehttps://dc2s2.github.io/2019

Topics/Call fo Papers

Supporting creativity has been considered as one of the grand challenges in Human Computer Interaction (HCI). The goal of creativity support systems is to make "more people more creative more often". By creativity, we refer to the process that leads to an artifact that is deemed both novel and useful in a given field and domain. Crowdsourcing is the practice of outsourcing tasks on an online platform to a crowd of people via an open call for contributions. Given the inherent emphasis of crowdsourcing in collecting insights rapidly, inexpensively and accurately, crowdsourcing has been suggested as a key approach for creativity support. Organizations have recognized the potential of crowds, with companies such as Innocentive, Quirky and OpenIDEO finding success in Open Innovation.
In this one-day workshop at the ACM CHI Conference on Human Factors in Computing Systems (CHI'19), we bring together scientists and practitioners interested in creativity. We invite participants working on collaborative and crowd-powered systems that in one way or another enhance creative processes or challenge the academic community’s thinking and perceptions about creativity in general. Doing so, we set to inspire the design of next-generation crowd-powered systems that support creativity. The workshop allows for participants to bring forward their ideas, designs and practical experiences in the field of supporting creativity through crowdsourcing.
Objectives of the workshop
This workshop aims to provide a forum for researchers and industry professionals to share, discuss and brainstorm their ideas about improving current and designing future crowd-powered systems that support creative work.
Involving the crowd in a creative process leads to several fundamental challenges. Crowd-powered creativity support systems operate in a space in which there is no right answer to a task. Research has shown that in situations without a ground truth, ambiguous results are still valuable. Subjective tasks are, however, prone to cheating. How can the quality of crowdsourcing results be assessed in such a divergent thinking setting? What forms of collaboration are useful and helpful in crowd settings? What incentives other than extrinsic motivation could be given to crowdworkers to participate in creative tasks? How will automation (Machine Learning and Artificial Intelligence) and human agents collaborate in creative tasks?
As creativity can be an attribute of individuals or teams, we will center the workshop around the following two themes as a broad estimate of the type of system designs that we hope to stimulate with the workshop: augmenting the individual, and supporting group collaboration.

Last modified: 2019-02-07 09:47:46