VAMR 2018 - 10TH INTERNATIONAL CONFERENCE ON VIRTUAL, AUGMENTED AND MIXED REALITY
Topics/Call fo Papers
Indicative topics/keywords of the broad spectrum of issues to be addressed:
Applications
Consumer products and experience
Education and training
Entertainment
Gaming
History and culture
Human-robot interaction and remote systems
Industrial
Medical and healthcare
Military
Rehabilitation
Social computing
Virtual worlds and long-term persistent environments
Interaction and navigation in VAMR
Avatar instantiation
Human factors
Immersion
Locomotion
Orientation and navigation
Teleoperation, puppeteering, and autonomy
Issues in development and use of VAMR
Distributed environments
Embodiment
Fidelity
Occlusion
Performance measurement
Platform requirements
Presence in VAMR
Criteria and measurement
Design issues
Sensory and perception
Simulator sickness
Situational awareness
Underlying & supporting technologies
Alternative computing environments
Wearable
Pervasive computing
CAVE and multi-participant environments
Head mounted displays
Field of view
Resolution
Rendering speed
Parallax and perspective
Mobile systems
Multimodal interfaces
Sensory substitution
Telepresence systems
Tracking technologies
Visualization and image rendering
Applications
Consumer products and experience
Education and training
Entertainment
Gaming
History and culture
Human-robot interaction and remote systems
Industrial
Medical and healthcare
Military
Rehabilitation
Social computing
Virtual worlds and long-term persistent environments
Interaction and navigation in VAMR
Avatar instantiation
Human factors
Immersion
Locomotion
Orientation and navigation
Teleoperation, puppeteering, and autonomy
Issues in development and use of VAMR
Distributed environments
Embodiment
Fidelity
Occlusion
Performance measurement
Platform requirements
Presence in VAMR
Criteria and measurement
Design issues
Sensory and perception
Simulator sickness
Situational awareness
Underlying & supporting technologies
Alternative computing environments
Wearable
Pervasive computing
CAVE and multi-participant environments
Head mounted displays
Field of view
Resolution
Rendering speed
Parallax and perspective
Mobile systems
Multimodal interfaces
Sensory substitution
Telepresence systems
Tracking technologies
Visualization and image rendering
Other CFPs
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Last modified: 2018-03-17 23:22:54