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CGAMES 2012 - 17 th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational & Serious Games

Date2012-07-30

Deadline2012-05-05

VenueLouisville, USA - United States USA - United States

Keywords

Websitehttps://www.cgamesusa.com

Topics/Call fo Papers

The 17th International Computer Games Conference:
AI, Interactive Multimedia, Virtual Worlds and Serious Games

CGAMES is part of Game-On® An International Conference of Wolverhampton University, UK.

CGAMES 2012 conference is in a Technical Co-Sponsorship with IEEE Society and the IEEE Computer Society Technical Committee on SIMULATION (TCSIM) has endorsed the conference (Approval Pending).

The conference proceedings will be included in CSDL and IEEE Xplore digital libraries (Approval Pending). In addition, it will be indexed in INSPEC and ISTP.

Welcome to CGAMES 2012 International Computer Games Conference, now in its 12th year, is acknowledged as one of the leading research conferences devoted to advancing the theory and practice of computer games development. It is organised by the University of Wolverhampton, UK, in association with the University of Louisville and the IEEE TCSIM Computer Society.

The International Conference on Computer Games: AI, Animation, Mobile, Educational & Serious Games organised by The University of Wolverhampton, UK, is one of the leading research conferences devoted to the advancement of the theory and practice of games development. It brings together an international community of experts to discuss the state-of-the-art in computer games research, perspectives of future developments and innovative applications relevant to games development and related areas. Past conferences have attracted hundreds of participants from the industry and the academia from around the globe.

The main aim of the conference is to bring together researchers, games developers, sound, graphics, video, and animation developers, education and training industry from around the world to exchange ideas on design methods, research and development, and development methodologies that are beneficial to the computer games industry and the academia. For each event the theme has been chosen to reflect the major changes in the way in which digital games are developed and played.

We hope that you will plan to join us in Louisville, Kentucky in July 2012.
For more information and enquires, please contact the conference administrator: Abi.Redmond-AT-wlv.ac.uk

Conference Executive Members

General Conference Chair: Professor Qasim Mehdi
(University of Wolverhampton)
q.h.mehdi-AT-wlv.ac.uk

General Programme Chair: Professor Adel Elmaghraby
(University of Louisville, USA)
adel-AT-louisville.edu

International Programme Chair: Professor Rob Moreton
(University of Wolverhampton, UK)
r.moreton-AT-wlv.ac.uk

Programme Chair: Dr. Roman Yampolskiy
(University of Louisville, USA)
roman.yampolskiy-AT-louisville.edu

Conference Organisation and Sponsorship Chair: Professor Rammohan Ragade
(University of Louisville, USA)
ragade-AT-louisville.edu

Conference Workshop and Student Activities Chair: Dr. Dar-jen Chan
(University of Louisville, USA)
djchan01-AT-louisville.edu

Sponsorship Chair: Dr. Julia Chariker
(University of Louisville, USA)
julia.chariker-AT-louisville.edu

Game Technology/Industrial Chair: Dr. Miguel Encarnaçäo
(ACT, Inc., USA)
Miguel.Encarnacao-AT-act.org

Industrial Liaisin Chair: Mr. Brian Carter
(Chippewa Software Technology, Louisville, KY, USA)
briancarter-AT-chipsofttech.com

GConference Publication Chair: Mr. Jasbir Uppal
(University of Wolverhampton, UK)
J.S.Uppal-AT-wlv.ac.uk

Hotel

The Galt House Hotel, Louisville is located on the waterfront. It offers a magnificent view of the Ohio River and is within walking distance of many attractions in downtown Louisville. Guests need to ask for group name CGAMES USA 2012.

Galt House Reservations
Website: Galthouse Hotel Website
Online Booking: Link
Phone number: 502-589-5200
Conference rate:
RIVUE TOWER: $116 single or double
SUITE TOWER: $139 single or double
Reservations: Galthouse Hotel Reservations

There are two conference rooms for sessions and a separate room for the breaks. All conference rooms are in the hotel.

Technical Programme

The conference will cover, but is not restricted to, the following topics:

Tools and Systems for Games and Virtual Reality
Games platforms, toolkits, mechanics, frameworks, engines, APIs and libraries, and middleware, Scripting engines
Game interfaces (input devices, speech, gestures)
Content generation tools (modelling, texturing, animation, motion capture, sound, level designer)
Game AI
Neural networks, genetic algorithms, Finite State Machines, fuzzy logics, rule-based AI, probability systems, Bayesian techniques, path finding, potential functions, flocking
Learning, adaptation and evolution
Believable characters, models, agent architecture, memory, game bots
Multi-Agent Simulation systems (MAS)
Game AI for research and simulation
Simulation, Graphics & Visualisation
Immersive Environments, virtual environments, virtual reality, augmented reality, mixed reality
Real-time rendering and shaders
Procedural generation (particles, textures, objects, terrains, worlds)
Game Physics, NURBS, skeletal animation, facial animation
Level-Of-Detailing, image-based rendering, photo realism
Serious Games and Games for Research
Edutainment, games for education and training, learning & teaching aids, technology-supported learning, simulations, developments and applications
Disaster Management, crowd simulation, crime scene investigation, medical training, situation awareness, games-based therapy, games for science
Social and Humanities Aspects of Games
Gender in games, violence, and pervasive games
The Player
Games and Society
Gaming Communities
Online Games and Distributed Simulation, Multi-user, Mobile Games, and Security
Games for mobile, Tablets, handheld, and connected systems
MUDs, MMOGs, MMORPGs
Games development for iPad, iPhone, and Android Phones and Tablets
Ambient learning environments for mobile devices and ad-hoc networking
Load Balancing and distributed Techniques
Distributed Simulation Tools and Techniques for Mobile and Online Games (High level architecture, communication protocols, peer to peer architectures, publish/subscribe techniques, scalability and Interoperability, etc.)
Learning, information support activities
Game Security
Future Games
Generative/Procedural content development (characters, models, music, worlds)
Physics-based games
Emergence in Games
Mixed-Reality and Augmented Reality for Games
Future Games Interfaces: Touch, Gestures, Multi-Point UI
Emerging Games Platforms, Technologies and Applications
Cloud computing Games
Distributed Games, Tools, and services
Cloud Based Tools and Services
Emerging Games Genres and Platforms
Computational Techniques and Architectures
Image Processing in Games
Information Storage and Retrieval
Inclusive Areas
Interactive robots and toys, virtual pets
Games Technology and ambient intelligence for next generation games
Sensors based interaction with the environment
Game Design and Simulation
Games genres
Games simulation
Level design
Adaptable Interactive Interfaces
Game Images
Visual aesthetics
Animation, Graphics, and Visualization
Sound & Music
Sound design
Music composition

Special Sessions: Proposals for organising special sessions should be sent to any one of the programme chairs.

Last modified: 2011-11-20 20:46:33