VS-GAMES 2011 - 2011 3rd International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES 2011)
Topics/Call fo Papers
VS-Games'11 will be organized with full support of the host institution, National Technical University of Athens (NTUA) Athens, Greece, May 4-6 2011. The conference will take place on the NTUA campus. The third International Conference in Games and Virtual Worlds for Serious Applications (2011) aims to meet the significant challenges of the cross-disciplinary community that work around these serious application areas by bringing the community together to share case studies of practice, to present virtual world infrastructure developments, as well as new frameworks, methodologies and theories, and to begin the process of developing shared cross-disciplinary outputs.
The term 'Serious Games' covers a broad range of applications from Adobe Flash-based applications to totally immersive 3D environments where users interact with large volumes of data through sophisticated digital interfaces.The shift towards immersive world applications being used to support, among others, education and training activities marks the beginning of new challenges that present considerable scope for collaborative and multi-disciplinary research solutions, as well as opportunities for innovative development. We invite researchers, developers, practitioners and decision-makers working with or applying serious games in their communities to present papers in the following two main streams of the conference: games and virtual world applications for serious purposes. The conference will explore games and virtual worlds in relation to:
? Applications
? Methodologies, theories and frameworks
? Evaluation approaches and studies
Topics of Interest
We are seeking contributions that advance the state of the art in the technologies available to support sustainability of serious games. The following topics in the areas of environment, military, cultural heritage, health, smart buildings, v-commerce and education are particularly encouraged:
? Game design
? AI applications for serious games
? Serious games methodologies
? User-modelling in serious games
? Pervasive gaming
? Interactivity issues
? Game design
? Alternate reality games
? Computer graphics
? Virtual environments
? Augmented reality
? Visualisation techniques
? Human-computer interaction
? Mobile games
? Education and learning
? Multimedia gaming
? Case studies in serious games and virtual worlds
The term 'Serious Games' covers a broad range of applications from Adobe Flash-based applications to totally immersive 3D environments where users interact with large volumes of data through sophisticated digital interfaces.The shift towards immersive world applications being used to support, among others, education and training activities marks the beginning of new challenges that present considerable scope for collaborative and multi-disciplinary research solutions, as well as opportunities for innovative development. We invite researchers, developers, practitioners and decision-makers working with or applying serious games in their communities to present papers in the following two main streams of the conference: games and virtual world applications for serious purposes. The conference will explore games and virtual worlds in relation to:
? Applications
? Methodologies, theories and frameworks
? Evaluation approaches and studies
Topics of Interest
We are seeking contributions that advance the state of the art in the technologies available to support sustainability of serious games. The following topics in the areas of environment, military, cultural heritage, health, smart buildings, v-commerce and education are particularly encouraged:
? Game design
? AI applications for serious games
? Serious games methodologies
? User-modelling in serious games
? Pervasive gaming
? Interactivity issues
? Game design
? Alternate reality games
? Computer graphics
? Virtual environments
? Augmented reality
? Visualisation techniques
? Human-computer interaction
? Mobile games
? Education and learning
? Multimedia gaming
? Case studies in serious games and virtual worlds
Other CFPs
Last modified: 2010-12-17 12:58:06