VWET 2018 - Augmented Reality and Virtual Worlds in Education and Training (VWET)
- 9th International Conference on Virtual and Augmented Reality Simulations (ICVARS 2025)
- 11th International Conference on Virtual Reality (ICVR 2025)
- The 2025 International Conference on Signal Processing and Virtual Reality Technology
- 8th International Conference on Virtual Reality Technology (ICVRT 2025)
- 9th International Conference on Artificial Intelligence and Virtual Reality (AIVR 2025)
Topics/Call fo Papers
To respond the increasing demands of exploiting virtual reality in educational settings, the Track on Augmented Reality and Virtual Worlds in Education and Training (ARVWET-AT-ICALT) invites researchers and practitioners to submit original research work in the following topics:
Virtual and Augmented Reality pedagogy and learning design
Virtual Worlds learning infrastructures
Socio-cultural perspectives and implications of education in Virtual Worlds
Virtual Worlds for self-directed learning/training
Virtual Worlds for collaborative and socio-constructivist learning/training
Virtual labs and simulations for science learning
Virtual environments on certain learning domains
Virtual World integrated MOOCs
Virtual Worlds and Augmented Reality in informal learning (e.g., museums, libraries, academic support services, student societies/guilds, careers, alumni, marketing and recruitment)
Virtual reality and special needs education
Virtual Worlds, Augmented Reality.
Virtual and Augmented Reality pedagogy and learning design
Virtual Worlds learning infrastructures
Socio-cultural perspectives and implications of education in Virtual Worlds
Virtual Worlds for self-directed learning/training
Virtual Worlds for collaborative and socio-constructivist learning/training
Virtual labs and simulations for science learning
Virtual environments on certain learning domains
Virtual World integrated MOOCs
Virtual Worlds and Augmented Reality in informal learning (e.g., museums, libraries, academic support services, student societies/guilds, careers, alumni, marketing and recruitment)
Virtual reality and special needs education
Virtual Worlds, Augmented Reality.
Other CFPs
- Digital Game and Intelligent Toy Enhanced Learning (DIGITEL)
- Wireless, Mobile, Pervasive and Ubiquitous Technologies for Learning
- Adaptive and Personalised Technology-Enhanced Learning (APTeL)
- Technologies for Open Learning and Education
- 2nd Workshop on Biomedical Information Management: Data-Driven Innovations
Last modified: 2017-12-12 15:17:52