AI 2018 - AI, Games & Virtual Reality
- 11th International Conference on Virtual Reality (ICVR 2025)
- The 2025 International Conference on Signal Processing and Virtual Reality Technology
- 8th International Conference on Virtual Reality Technology (ICVRT 2025)
- 9th International Conference on Artificial Intelligence and Virtual Reality (AIVR 2025)
- 2nd International Conference on Measurement, Communication and Virtual Reality(MCVR 2025)
Topics/Call fo Papers
The AI, Games & VR Symposium, acts as a meeting place for researchers and practitioners from academia, education and industry who are involved with the design, development and evaluation of AI in the context of games or virtual reality and any other form of immersive experience (e.g. 360 videos) It focuses on the application of artificial intelligence or intelligent-like techniques, frameworks and theories to the creation of interactive engaging intelligent games. It will address the following areas of research and practice:
The use of AI techniques (planning, learning, evolution etc.) in games, VR and the game/VR design process.
The design and engineering of AI components in commercial games, virtual environments, VR technology, Immersive experiences
AI for serious games, gamification, virtual environments
Automatic or semi-automatic procedural content generation
Intelligent or adaptive player interaction
AI for player/user analytics and modelling player/user behaviour or experience.
Agent pathfinding and decision-making in games and virtual reality applications
Using games or simulations as a platform for building intelligent agents
Environmental simulations for games/VR/immersive experiences
Interactive narrative generation
Intelligent Narrative Technologies
Player perceptions of game AI, VR AI, Immersive experience AI
Experimental AI & Games, AI & VR, AI & immersive experience Papers connecting games to all areas of computational intelligence and traditional AI are considered.
The use of AI techniques (planning, learning, evolution etc.) in games, VR and the game/VR design process.
The design and engineering of AI components in commercial games, virtual environments, VR technology, Immersive experiences
AI for serious games, gamification, virtual environments
Automatic or semi-automatic procedural content generation
Intelligent or adaptive player interaction
AI for player/user analytics and modelling player/user behaviour or experience.
Agent pathfinding and decision-making in games and virtual reality applications
Using games or simulations as a platform for building intelligent agents
Environmental simulations for games/VR/immersive experiences
Interactive narrative generation
Intelligent Narrative Technologies
Player perceptions of game AI, VR AI, Immersive experience AI
Experimental AI & Games, AI & VR, AI & immersive experience Papers connecting games to all areas of computational intelligence and traditional AI are considered.
Other CFPs
Last modified: 2017-11-06 21:25:02