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ARVR 2017 - Special Session on Immersive Experiences in AR and VR

Date2017-06-20 - 2017-06-23

Deadline2016-12-09

VenueTaipei, Taiwan Taiwan

Keywords

Websitehttps://mmsys17.iis.sinica.edu.tw

Topics/Call fo Papers

With a new wave of Augmented reality (AR) and Virtual Reality (VR) devices approaching the consumer market to offer Immersive Experiences to its users, it is evermore becoming a hot topic in research and industry. However, the challenges are also still great, as those Immersive Experiences oppose a complete paradigm shift in terms of consuming multi-media content. This is because multi-media content perceived through head mounted displays is very different from a traditional 2D screen. Both in terms of visuals and interaction models. Thus any existing content and experience has to be redesigned to match the requirements of AR and VR. Furthermore, the technology has to match and catch up with these new requirements. Overall Immersive Experiences in AR and VR are more critical to delay and synchronization, and generally demand more resources from end devices and within the system (CPU, GPU, storage and network bandwidth). This results into many challenges in the whole delivery pipeline from capturing and processing a multitude of sensor information, to manipulating, streaming and visualizing different multimedia streams, while estimating the performance with new AR/VR QoE and QoS metrics. In this session, we like to offer a forum to discuss those issues connecting a broad and interdisciplinary field of research areas, including computer vision, computer graphics, mobile and embedded systems, displays and optics, user interface design, and applications from a broad range of areas, including the entertainment, industry, military and commercial sectors.
Topics of Interest:
Innovative immersive applications, software architectures, and systems design
Web-based AR and VR
Networking and distributed systems for AR/VR
Over-the-top streaming of 360 degree and 3D content
Multimedia compression for visual search, AR and VR
Real-time systems and resource-constrained implementations
Mobile and embedded computing for AR/VR
System-level energy management for mobile AR/VR systems
Display technologies for mixed and augmented reality
User interface designs for immersive applications in AR/VR
QoE assessment of 360 degree and 3D immersive experiences and media content
Metadata and mapping of media and objects into AR/VR scenes
Security and privacy concerns in AR/VR systems
Sensor fusion and ego-motion estimation
Active and passive stereo systems
3D modeling and image-based localization
Standardization in Virtual/Augmented/Mixed Reality

Last modified: 2016-12-01 22:30:42