NetGames 2017 - 15th Annual Workshop on Network and Systems Support for Games
Topics/Call fo Papers
NetGames brings together researchers and practitioners from academia and industry across the globe to present their latest research on the challenges of today's networked games, and to further understand the requirements and explore the possibilities of future generations of networked games. NetGames will also have a keynote and panel discussions with participants (or invited talks) from both academia and industry.
Scope
Submissions are solicited on all aspects of networked games, including (but not limited to):
Scalability, cloud support, client-server, P2P, and mobile architectures
Efficient message distribution and network protocol design
Latency issues and lag compensation techniques
Network traffic measurement and modeling
System benchmarking, performance evaluation, and provisioning
Operating system enhancements, service platforms, and middleware
Massively Multiplayer Online Gaming (MMOG)
Multiplayer usability and user behavior studies
Personal communications and conferencing in games
Mobile games, resource-constrained systems, and context-based adaptation
Quality of service, quality of experience, and system/content adaptation
Dynamic and user-generated content authoring and management
Security, authentication, accounting and digital rights management
Cheat detection and prevention
Social networking in multiplayer games
Multisensory games
Data analytics and visualization support for game research
Scope
Submissions are solicited on all aspects of networked games, including (but not limited to):
Scalability, cloud support, client-server, P2P, and mobile architectures
Efficient message distribution and network protocol design
Latency issues and lag compensation techniques
Network traffic measurement and modeling
System benchmarking, performance evaluation, and provisioning
Operating system enhancements, service platforms, and middleware
Massively Multiplayer Online Gaming (MMOG)
Multiplayer usability and user behavior studies
Personal communications and conferencing in games
Mobile games, resource-constrained systems, and context-based adaptation
Quality of service, quality of experience, and system/content adaptation
Dynamic and user-generated content authoring and management
Security, authentication, accounting and digital rights management
Cheat detection and prevention
Social networking in multiplayer games
Multisensory games
Data analytics and visualization support for game research
Other CFPs
- 9th International Workshop on Massively Multiuser Virtual Environments
- 9th ACM Workshop on Mobile Video
- 2017 International Conference on Algorithms, Methodology, Models and Applications in Emerging Technologies
- 2017 Conferencia Iberoamerica de Software Engineering
- 2017 12th International Symposium on Software Engineering for Adaptive and Self-Managing Systems
Last modified: 2016-12-01 22:29:25