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evogames 2011 - 3rd European event on Bio-inspired Algorithms in Games

Date2011-04-27

Deadline2010-11-22

VenueTorino, Italy Italy

Keywords

Websitehttps://www.evostar.org

Topics/Call fo Papers

3rd European event on Bio-inspired Algorithms in Games
Games, and especially video games, are now a financially and culturally important commercial factor within the software and entertainment industries. They provide an excellent test bed for and application of a wide range of computational intelligence methods including evolutionary computation, neural networks, fuzzy systems, swarm intelligence, and temporal difference learning. There has been a rapid growth in research in this area over the last few years.

This event focuses on new computational intelligence or biologically inspired techniques that may be of practical value for improvement of existing games or creation of new games, as well as on innovative uses of games to improve or test computational intelligence algorithms. We invite prospective participants to submit full papers following Springer’s LNCS guidelines.

Areas of Interest and Contributions
Topics include but are not limited to:

Avatars and new forms of communication between game intelligence and players
Player satisfaction measurement and optimization
(Semi-)automated game content creation
Evolutionary game theory
Human-like artificial adversaries and emotion modeling
Authentic movement, believable multi-agent control
Computational Intelligence in video games
Learning in games
Experimental methods for gameplay evaluation
Evolutionary testing and debugging of games
Games related to social, economic, and financial simulations
Educational/serious games
General game intelligence (e.g. general purpose drop-n-play Non-Player Characters, NPCs).
Publication Details
Accepted papers will appear in the proceedings of evo*, published in a volume of the Springer Lecture Notes in Computer Science, which will be available at the Conference.

Submission Details
Submissions must be original and not published elsewhere. The submissions will be peer reviewed by at least three members of the program committee. The authors of accepted papers will have to improve their paper on the basis of the reviewers’ comments and will be asked to send a camera ready version of their manuscripts. At least one author of each accepted work has to register for the conference and attend the conference and present the work.

The reviewing process will be double-blind, please omit information about the authors in the submitted paper. Submit your manuscript in Springer LNCS format.

submission link: http://myreview.csregistry.org/evoapps11/
page limit: 10 pages

Important Dates
submission deadline: 22 november 2010
notification to authors: 7 january 2011
camera-ready deadline: 1 february 2011
evo* event: 27-29 april 2011

Programme Chairs
Mike Preuss
TU Dortmund University
Germany
mike.preuss(at)tu-dortmund.de

Julian Togelius
IT University of Copenhagen (Center for Computer Games Research)
Denmark
juto(at)itu.dk

Georgios N. Yannakakis
IT University of Copenhagen (Center for Computer Games Research)
Dennmark
yannakakis(at)itu.dk

Last modified: 2010-09-08 02:50:21