NPAT 2016 - 1st New Pedagogical Approaches with Technologies (NPAT 2016)
Topics/Call fo Papers
The challenges of the XXI century namely the development of competencies in order to promote lifelong learning, learn to learn and digital inclusion, are forcing the development and introduction of new pedagogical approaches in education, some of them using technologies, such as education games, flipped classroom, creative situations, just to name a few. This workshop will be a space where researchers can share their experiences, their practices, questions and doubts concerning the development and use of these new approaches. Questions such as: how can I prepare a flipped classroom?
How can I prepare a video or a game for a flipped classroom? What technologies are available? How can these technologies be used with pedagogical purposes? How can students be evaluated and assessed? What do teachers need to learn in order to be prepared for such challenges? How is school going to change in order to embrace these challenges? Can and will be discussed in this workshop.
List of topics of interest
? Good practices using new pedagogical approaches with technologies
? Flipped classroom
? Challenges of the new pedagogical approaches
? Educational games
? Assessment of new pedagogical approaches
? Challenges for teachers
? Challenges for educational institutions
? New trends in education
How can I prepare a video or a game for a flipped classroom? What technologies are available? How can these technologies be used with pedagogical purposes? How can students be evaluated and assessed? What do teachers need to learn in order to be prepared for such challenges? How is school going to change in order to embrace these challenges? Can and will be discussed in this workshop.
List of topics of interest
? Good practices using new pedagogical approaches with technologies
? Flipped classroom
? Challenges of the new pedagogical approaches
? Educational games
? Assessment of new pedagogical approaches
? Challenges for teachers
? Challenges for educational institutions
? New trends in education
Other CFPs
- 2nd Gaming, Simulation and Play (GSP 2016)
- 3rd Applied Statistics and Data Analysis using Computer Science (ASDACS 2016)
- 3rd International Workshop on ICT for Auditing (WICTA 2016)
- 3th Computational Biomedical Image Processing and Analysis (CBIPA 2016)
- 8th Workshop on Intelligent Systems and Applications
Last modified: 2016-01-24 16:12:36