ITiO 2016 - Workshop on IT in Olympics (ITiO)
Topics/Call fo Papers
Workshop Chairs
San Murugesan, BRITE Professional Services
Editor in Chief, IT Professional
san1-AT-internode.net
Irena Bojanova
National Institute of Standards and Technology (NIST)
Associate Editor in Chief, IT Professional
irena.bojanova-AT-computer.org
Goals of the workshop
The workshop on IT in Olympics (ITiO) aims to highlight IT innovations in Olympic games and discuss the challenges in developing and deploying high performance, complex IT systems that the game demands. It will also focus on how the new technologies and applications first trialed in Olympics and other major sports events has been -- or intended to be -- widely deployed for several other applications benefiting the society and the business.
Scope of the workshop
IT companies and nations often introduce revolutionary new information and communication technology to the world at the Olympics , the World Cup and Tennis tournaments. The innovative applications that harness the promises of innovative technologies such as the Internet of Things, wearables, cloud computing, smart hand-held devices, high-resolutions video transmission technologies, and data analytics not only transform how these games are conducted but also how we experience them.
Practitioners, researchers and managers as well be companies that have deployed or are deploying IT systems for Olympics will have the opportunity to discuss state of the art solutions, major issues and challenges, recent innovation, and design and development considerations, as well as areas that demand further research and development. The workshop will be comprised of solicited presentations from practitioners, IT companies that were/are involved with deploying IT systems for the Olympics, academics and researchers ; a panel discussion, and demos/videos presentations.
The Workshop Proceedings (papers/presentations resources) will be made available via IEEE Xplore.
This workshop assumes additional significance in the context of the upcoming 2016 Olympic Games in Rio.
Call for Submissions
We solicit submissions for presentations from IT professionals, researchers, sporting organizations, industry, and IT companies involved with sporting events, by 6th March 2016. Topics of interest include, but are not limited to:
Innovations in IT in Olympics
Challenges in design and development of high performance complex real-time, near-real time and offline systems
Operational issues and challenges
Fault tolerance
Trust, security, and privacy in IT systems in Olympics
Service dependability, survivability, and reliability
Data organization and management
Data analytics
Verification, validation and testing of Olympics IT system and applications
Wearables and Internet of Things in Olympics
Edge computing, Fog Computing and Cloud Computing: Applications
Mobile Olympics Apps
User experience and engagement
Research areas in IT in Games/Olympics
Submissions are due by 6 March 2016. Submit your paper or an extended summary of your presentation, not more than 10 pages, at http://compsac.info/.
For further details, visit the Workshop home page at: http://staging.computer.org/web/compsac2016/itio
Questions?
For additional information, please contact the workshop chairs:
San Murugesan, BRITE Professional Services, san1-AT-internode.net
Irena Bojanova, National Institute of Standards and Technology (NIST), irena.bojanova-AT-computer.org
San Murugesan, BRITE Professional Services
Editor in Chief, IT Professional
san1-AT-internode.net
Irena Bojanova
National Institute of Standards and Technology (NIST)
Associate Editor in Chief, IT Professional
irena.bojanova-AT-computer.org
Goals of the workshop
The workshop on IT in Olympics (ITiO) aims to highlight IT innovations in Olympic games and discuss the challenges in developing and deploying high performance, complex IT systems that the game demands. It will also focus on how the new technologies and applications first trialed in Olympics and other major sports events has been -- or intended to be -- widely deployed for several other applications benefiting the society and the business.
Scope of the workshop
IT companies and nations often introduce revolutionary new information and communication technology to the world at the Olympics , the World Cup and Tennis tournaments. The innovative applications that harness the promises of innovative technologies such as the Internet of Things, wearables, cloud computing, smart hand-held devices, high-resolutions video transmission technologies, and data analytics not only transform how these games are conducted but also how we experience them.
Practitioners, researchers and managers as well be companies that have deployed or are deploying IT systems for Olympics will have the opportunity to discuss state of the art solutions, major issues and challenges, recent innovation, and design and development considerations, as well as areas that demand further research and development. The workshop will be comprised of solicited presentations from practitioners, IT companies that were/are involved with deploying IT systems for the Olympics, academics and researchers ; a panel discussion, and demos/videos presentations.
The Workshop Proceedings (papers/presentations resources) will be made available via IEEE Xplore.
This workshop assumes additional significance in the context of the upcoming 2016 Olympic Games in Rio.
Call for Submissions
We solicit submissions for presentations from IT professionals, researchers, sporting organizations, industry, and IT companies involved with sporting events, by 6th March 2016. Topics of interest include, but are not limited to:
Innovations in IT in Olympics
Challenges in design and development of high performance complex real-time, near-real time and offline systems
Operational issues and challenges
Fault tolerance
Trust, security, and privacy in IT systems in Olympics
Service dependability, survivability, and reliability
Data organization and management
Data analytics
Verification, validation and testing of Olympics IT system and applications
Wearables and Internet of Things in Olympics
Edge computing, Fog Computing and Cloud Computing: Applications
Mobile Olympics Apps
User experience and engagement
Research areas in IT in Games/Olympics
Submissions are due by 6 March 2016. Submit your paper or an extended summary of your presentation, not more than 10 pages, at http://compsac.info/.
For further details, visit the Workshop home page at: http://staging.computer.org/web/compsac2016/itio
Questions?
For additional information, please contact the workshop chairs:
San Murugesan, BRITE Professional Services, san1-AT-internode.net
Irena Bojanova, National Institute of Standards and Technology (NIST), irena.bojanova-AT-computer.org
Other CFPs
Last modified: 2015-12-06 23:07:51