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ICCGTA 2015 - ICCGTA'2015 International Conference on Computer Graphics Theory and Applications

Date2015-01-17 - 2015-01-19

Deadline2014-12-20

VenueHammamet, Tunisia Tunisia

Keywords

Websitehttps://wccais.org

Topics/Call fo Papers

The topics of the ICCGTA'2015 include, but not limited to, the following:
AREA 1: GEOMETRY AND MODELING
? Modeling and Algorithms
? Scene and Object Modeling
? Modeling of Natural Scenes and Phenomena
? Image-Based Modeling
? Solid and Heterogeneous Modeling
? Surface Modeling
? Physics-Based Modeling
? Sketch-Based Modelling
? Multi-Resolution Modeling
? Fundamental Methods and Algorithms
? Model Validation
? Texture Models, Analysis, and Synthesis
? Reflection and Illumination Models
? Anthropometric Virtual Human Models
? CAGD/CAD/CAM Systems
AREA 2: RENDERING
? Real-Time Rendering
? Systems and Software Architectures for Rendering
? Volume Rendering
? Rendering Algorithms
? Image-Based Rendering
? Lighting and Appearance
? Non-Photorealistic Rendering, Painting-like rendering, Drawing
? Rendering Hardware
? Point-Based Rendering
? Shadows, Translucency and Visibility
? High-Performance Computing and Parallel Rendering
? Audio/Sound Rendering
? Computational Photography
AREA 3: ANIMATION AND SIMULATION
? Animation Algorithms and Techniques
? Real-time Visual Simulation
? Special Effects
? Facial Animation
? Animation Systems
? Animation and Simulation of Natural Environments
? Behavioural Animation
? Animation from Motion Capture
? Character Animation
? Plausible Motion Simulation
? Animation of Particle Systems
? Animation Languages
? Human Figure Animation
? Motion Control
? Crowd Simulation
? Physics-based Animation
? Image-based Animation
? Knowledge-based Animation
? Modeling and Simulation for Education and Training
? Motion Synthesis
? Retargeting of Motion Capture Data
? Animation Retargeting
AREA 4: INTERACTIVE ENVIRONMENTS
? Augmented, Mixed and Virtual Environments
? Virtual Tours
? Hardware Technologies for Augmented, Mixed and Virtual Environments
? Collaborative Augmented, Mixed and Virtual Environments
? Distributed Augmented, Mixed and Virtual Reality
? Collision Detection
? Real-time Graphics
? Advanced User Interfaces
? Mobile Interfaces
? Graphical Interfaces
? Virtual Humans and Artificial Life
? Graphics in Computer Games
? Interactive 3D Graphics and Immersive Systems for Servers, Desktop and Thin Clients
? Interactive 3D Graphics for Mobile Devices Like Smart phones, PDAs and UMPCs
? Non-Desktop Interfaces
? Sketch-based Interfaces
? Virtual Reality Tools and Languages (X3D, VRML, Java3D, OpenGL, ...)
? Integration and Interoperation between 3D Documents and Web/Multimedia Technologies, Including the Semantic Web
? E-Learning Applications and Computer Graphics
? Games for Education and Training
? Evaluation of Human Performance and Usability in Virtual Environments
AREA 5: SOCIAL AGENTS IN COMPUTER GRAPHICS
? Social Agents and Avatars
? Emotion and Personality
? Autonomous Actors
? Artificial Inteligence based Animation
? Social and Conversational Agents
? Inter-Agent Communication
? Social Behavior
? Gesture Generation
? Emotional and Social Interaction with Virtual Agents

Last modified: 2014-09-30 15:39:34