MUME 2014 - 3rd International Workshop on Musical Metacreation
Date2014-10-03 - 2014-10-04
Deadline2014-07-10
VenueNorth Carolina State University, USA - United States
Keywords
Topics/Call fo Papers
We are delighted to announce the 3rd International Workshop on Musical Metacreation (MUME2014) to be held October 3-4, 2014, in conjunction with the Tenth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE'14). MUME2014 builds on the enthusiastic response and participation we received for the inaugural workshop in 2013 and 2014.
Thanks to continued progress in artistic and scientific research, a new possibility has emerged in our musical relationship with technology: Generative Music or Musical Metacreation, the design and use of computer music systems which are "creative on their own". Metacreation involves using tools and techniques from artificial intelligence, artificial life, and machine learning, themselves often inspired by cognitive and life sciences. Musical Metacreation suggests exciting new opportunities to enter creative music making: discovery and exploration of novel musical styles and content, collaboration between human performers and creative software "partners", and design of systems in gaming and entertainment that dynamically generate or modify music.
MUME brings together artists, practitioners and researchers interested in developing systems that autonomously (or interactively) recognize, learn, represent, compose, complete, accompany, or interpret music. As such, we welcome contributions to the theory or practice of generative music systems and their applications in new media, digital art, and entertainment at large. Join us at MUME2014 and take part in the exciting spirit of this growing community!
Our Motivation for Initiating the MUME Series>
We have observed a strong and sustained growth of the field of generative music and more generally Musical Metacreation. Until this point, the work has been presented across a range of venues in related fields, including the International Computer Music Conference (ICMC), the International Conference on Computational Creativity (ICCC), Sound and Music Computing (SMC), AudioMostly, EvoMusArt, Generative Art, the symposium of the International Society for Music Information Retrieval (ISMIR) and other AI- and entertainment computing or computer-music conferences. We felt it was time to gather experts and specialists in a more focused arena, to define, explore and push forward the boundaries of Musical Metacreation. Our first two editions were met with enthusiasm and received 31 and 32 submissions respectively of which half were accepted. With MUME2014 we continue the vision of MUME as an ongoing series.
Format
The workshop will be a two day event including:
Presentations of FULL TECHNICAL PAPERS (8 pages maximum)
Presentations of POSITION PAPERS and WORK-IN-PROGRESS PAPERS (5 pages maximum)
Presentations of DEMONSTRATIONS (3 pages maximum)
One or more PANEL SESSIONS (potential topics include international collaborations, evaluation methodologies, industry engagement, generative music in art vs. games)
Presentations by INDUSTRY PARTNERS on Musical Metacreation-related work and challenges
One of the main innovations of MUME is that we allow more time for interaction (in the spirit of the workshop bringing together experts that are verbose about this field). In order to foster interactions between workshop participants, presentations of long papers will be 20 minutes long with 15 minutes for questions and answers (position papers 15+10, and demo 10+10).
Topics
We encourage paper and demo submissions on MUME-related topics, including the following:
Representation and Algorithms for MUME
Novel representations of musical information
Advances or applications of AI, machine learning, and statistical techniques for generative music
Advances or applications of evolutionary computing or agent and multiagent-based systems for generative music
Systems and Applications of MUME
Systems for autonomous or interactive music composition
Systems for automatic generation of expressive musical interpretation
Systems for learning or modelling music style and structure
Systems for intelligently remixing or recombining musical material
Online musical systems (i.e. systems with a real-time element)
Adaptive and generative music in video games
Techniques and systems for supporting human musical creativity
Applications of musical metacreation for digital entertainment: sound design, soundtracks, interactive art, etc.
Evaluation of MUME
Methodologies for qualitative or quantitative evaluation of MUME
Studies reporting on the evaluation of MUME
Theory, and Socio-economical Impact of MUME
Computational models of human musical creativity
Emerging musical styles and approaches to music production and performance involving the use of AI systems
Socio-economical impact of MUME
Authorship and legal implications of MUME
Industry Involvement
We invite companies and businesses involved in Musical Metacreation and its application to come present their work and challenges to the MUME community. Each industrial partner selected will be given a timeslot to present/demo during the workshop. Interested industry representatives, for more information please see: www.metacreation.net/mume2014/industry
Thanks to continued progress in artistic and scientific research, a new possibility has emerged in our musical relationship with technology: Generative Music or Musical Metacreation, the design and use of computer music systems which are "creative on their own". Metacreation involves using tools and techniques from artificial intelligence, artificial life, and machine learning, themselves often inspired by cognitive and life sciences. Musical Metacreation suggests exciting new opportunities to enter creative music making: discovery and exploration of novel musical styles and content, collaboration between human performers and creative software "partners", and design of systems in gaming and entertainment that dynamically generate or modify music.
MUME brings together artists, practitioners and researchers interested in developing systems that autonomously (or interactively) recognize, learn, represent, compose, complete, accompany, or interpret music. As such, we welcome contributions to the theory or practice of generative music systems and their applications in new media, digital art, and entertainment at large. Join us at MUME2014 and take part in the exciting spirit of this growing community!
Our Motivation for Initiating the MUME Series>
We have observed a strong and sustained growth of the field of generative music and more generally Musical Metacreation. Until this point, the work has been presented across a range of venues in related fields, including the International Computer Music Conference (ICMC), the International Conference on Computational Creativity (ICCC), Sound and Music Computing (SMC), AudioMostly, EvoMusArt, Generative Art, the symposium of the International Society for Music Information Retrieval (ISMIR) and other AI- and entertainment computing or computer-music conferences. We felt it was time to gather experts and specialists in a more focused arena, to define, explore and push forward the boundaries of Musical Metacreation. Our first two editions were met with enthusiasm and received 31 and 32 submissions respectively of which half were accepted. With MUME2014 we continue the vision of MUME as an ongoing series.
Format
The workshop will be a two day event including:
Presentations of FULL TECHNICAL PAPERS (8 pages maximum)
Presentations of POSITION PAPERS and WORK-IN-PROGRESS PAPERS (5 pages maximum)
Presentations of DEMONSTRATIONS (3 pages maximum)
One or more PANEL SESSIONS (potential topics include international collaborations, evaluation methodologies, industry engagement, generative music in art vs. games)
Presentations by INDUSTRY PARTNERS on Musical Metacreation-related work and challenges
One of the main innovations of MUME is that we allow more time for interaction (in the spirit of the workshop bringing together experts that are verbose about this field). In order to foster interactions between workshop participants, presentations of long papers will be 20 minutes long with 15 minutes for questions and answers (position papers 15+10, and demo 10+10).
Topics
We encourage paper and demo submissions on MUME-related topics, including the following:
Representation and Algorithms for MUME
Novel representations of musical information
Advances or applications of AI, machine learning, and statistical techniques for generative music
Advances or applications of evolutionary computing or agent and multiagent-based systems for generative music
Systems and Applications of MUME
Systems for autonomous or interactive music composition
Systems for automatic generation of expressive musical interpretation
Systems for learning or modelling music style and structure
Systems for intelligently remixing or recombining musical material
Online musical systems (i.e. systems with a real-time element)
Adaptive and generative music in video games
Techniques and systems for supporting human musical creativity
Applications of musical metacreation for digital entertainment: sound design, soundtracks, interactive art, etc.
Evaluation of MUME
Methodologies for qualitative or quantitative evaluation of MUME
Studies reporting on the evaluation of MUME
Theory, and Socio-economical Impact of MUME
Computational models of human musical creativity
Emerging musical styles and approaches to music production and performance involving the use of AI systems
Socio-economical impact of MUME
Authorship and legal implications of MUME
Industry Involvement
We invite companies and businesses involved in Musical Metacreation and its application to come present their work and challenges to the MUME community. Each industrial partner selected will be given a timeslot to present/demo during the workshop. Interested industry representatives, for more information please see: www.metacreation.net/mume2014/industry
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Last modified: 2014-05-25 16:10:21