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WORLDCOMP 2010 - ICOMP'10 - The 2010 International Conference on Internet Computing

Date2010-07-12

Deadline2010-03-01

VenueMonte Carl, USA - United States USA - United States

Keywords

Websitehttps://www.worldacademyofscience.org

Topics/Call fo Papers

Topics of interest include, but are not limited to, the following:

Social networks
Next generation of internet + modeling and analysis
Traffic models and statistics
Metacomputing
Electronic commerce and internet
Resource management and location
Design and analysis of internet protocols and engineering
Web based computing
Web mining
Network architectures and network computing
Network operating systems
Quality of service
Wide area consistency
Internet and emerging technologies
Internet security and trust
Internet law and compliance
Internet and scalability issues
Internet delivery and applications
Internet telephony
Internet based decision support systems
Internet and enterprise management
Internet applications and appliances
Internet banking systems
Internet and video technologies
Internetworking
Denial of service issues
Caching algorithms for the internet
Grid based computing and internet tools
Cooperative applications
Tele-medical and other applications
Mobile computing and the internet
Agents for internet computing
The WWW and intranets
Digital libraries/digital image collections
Languages for distributed programming
Web interfaces to databases
User-interface/multimedia/video/audio/user interaction
The internet and Cloud computing
Markup Languages/HTML/XML/VRML/...
Java applications on internet
Alternative web lifestyles, role-playing, chat, ...
Server space/web server performance
Web monitoring
Web documents management
Web site design and coordination
Other aspects and applications relating to internet-based computing
Workshop on Computer Games Design and Development:
- Managing gaming communities
- Augmented reality games
- Game architectures
- Special-purpose hardware for games
- Computer games and education
- Mobile and ubiquitous games
- Games and the web
- Making quality game textures
- Threading technologies for games
- Assessment of new generation of computer games
- The impact of art and culture in game design
- Game theory as it relates to internet
- Artificial intelligence and computer games
- Tools for game development on the internet
- Grid computing and games
- Massively multiplayer games and issues
- Social impact of computer games
- Wavelets technology for games
- Compression methods for games
- 3D hardware accelerators for games on the internet
- Audio-video communication tools for network 3D games
- Virtual actors
- Virtual world creation
- Background sound/music for games
- Holographic displays and games
- Computer graphics and virtual reality tools for games
- Innovative products for game development
- Interface technologies
- Case studies

Last modified: 2010-06-04 19:32:22