WORLDCOMP 2010 - FECS'10 - The 2010 International Conference on Frontiers in Education: Computer Science and Computer Engineering
Topics/Call fo Papers
Topics of interest include, but are not limited to, the following:
Accreditation and assessment
Student recruitment and retention methods
Promoting multi-disciplinary initiatives - impact on curriculum
Capstone research projects: examples and case studies
Distance learning; methods, technologies and assessment
Innovative degree programs and certificates
Innovative uses of technology in the classroom
Collaborative learning
Learning models and learning from mistakes
Computer and web-based software for instruction
Ethics in computer science and engineering
Incorporating writing into CS and CE curriculum
Preparing graduates for academia
Preparing graduates for industry
Partnerships with industry and government
Team projects and case studies
Undergraduate research experiences
Student observation and mentoring strategies
Advising methods
Evaluation strategies (professors, students, ...)
Transition to graduate studies
Integrating gender and culture issues into computer science and engineering curriculum
The balance between course-work and research
Issues related to the choice of first programming language
Debugging tools and learning
Computer science and computer engineering curriculum
Active learning tools
Undergraduates as teaching assistants
Funding opportunities for curriculum development and studies
Pilot studies
STEM (Science, Technology, Engineering & Mathematics) promising initiatives
Recruiting methods to attract graduate students
Proposed methods for ranking CS and CE departments
The role of visualization and animation in education
Academic dishonesty in a high-tech environment
Using the web
Factors that lead to success in CS and CE
Accreditation and assessment
Student recruitment and retention methods
Promoting multi-disciplinary initiatives - impact on curriculum
Capstone research projects: examples and case studies
Distance learning; methods, technologies and assessment
Innovative degree programs and certificates
Innovative uses of technology in the classroom
Collaborative learning
Learning models and learning from mistakes
Computer and web-based software for instruction
Ethics in computer science and engineering
Incorporating writing into CS and CE curriculum
Preparing graduates for academia
Preparing graduates for industry
Partnerships with industry and government
Team projects and case studies
Undergraduate research experiences
Student observation and mentoring strategies
Advising methods
Evaluation strategies (professors, students, ...)
Transition to graduate studies
Integrating gender and culture issues into computer science and engineering curriculum
The balance between course-work and research
Issues related to the choice of first programming language
Debugging tools and learning
Computer science and computer engineering curriculum
Active learning tools
Undergraduates as teaching assistants
Funding opportunities for curriculum development and studies
Pilot studies
STEM (Science, Technology, Engineering & Mathematics) promising initiatives
Recruiting methods to attract graduate students
Proposed methods for ranking CS and CE departments
The role of visualization and animation in education
Academic dishonesty in a high-tech environment
Using the web
Factors that lead to success in CS and CE
Other CFPs
- ESA'10 - The 2010 International Conference on Embedded Systems and Applications
- EEE'10 - The 2010 International Conference on e-Learning, e-Business, Enterprise Information Systems, and e-Government
- CSC'10 - The 2010 International Conference on Scientific Computing
- CDES'10 - The 2010 International Conference on Computer Design
- SERP'10 - The 2010 International Conference on Software Engineering Research and Practice
Last modified: 2010-06-04 19:32:22