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MSIVISM 2014 - First International Conference on Multimedia, Scientific Information and Visualization for Information Systems and Metrics

Date2014-01-29 - 2014-01-31

Deadline2014-01-07

VenueMaribor, Slovakia Slovakia

Keywords

Websitehttps://www.ainci.com/MSIVISM/MSIVISM.html

Topics/Call fo Papers

1. Topics
Measurement is a fundamental activity in the advancement of the sciences. Historically, civilizations have contributed a myriad of knowledge stemming from the discoveries and inventions of scientists, and in order to perfect such results. the names and studies of those savants are part of the scientific cultural wealth of all humankind; and so they have been carefully recorded in the annuals of history ever since the earliest origins of the human endeavor to know more.
In the 20th century the global village foreseen by Marshall McLuhan generated a kind of vital epicenter, but at the same time it was a source of conflicts and especially in relation to subjects such as the quality of metrics that are used to measure progress in the spaces that exist between the interrelations of the various different subject disciplines. It is easy to detect how in the 21st century many detractors of the measurement of the quality of the interactive systems resorted to a myriad of ploys to play down the importance that exists in the intersection between the formal and the factual sciences and also the humanities and hardware/software.
Today, it would be relatively easy to analyse the mistakes of those who at the end of the 20th century saw the multimedia as a union of media, when in reality it is an intersection of the same. This intersection was easily detectable by the communication professionals, from the social point of view, for instance. However, initially that crossroads was rejected from the computer science perspective. By way of example, for a large part of the last decade of the past century overlapping concepts were ignored, especially when the issues concerning multimedia communications and the measurement of the quality of the communicative process among human beings through computers were approached. in few words, that denial derived from a lack of training and/or experience of what should have been a 360 degree vista between the formal and factual sciences.
Actually, such a holistic vision mustn't be understood simply as synonymous with of interdisciplinary study, but rather as a balance between theories and practices of the formal and factual sciences. the current virtual space intends to locate that balance among amongst all of the components of the multimedia interactive systems, including their variables and also their relationships, from the point of view of software as well as the point of view of hardware. it is a context where scientific information occupies a predominant place and around it we find many of the key elements for the current and also future trends in the informative systems as a whole.
In this field the details of the informative systems, especially aimed at interactive multimedia, scientific visualization, content of scientific information, amongst so many other issues related to computer science engineering, software, systems, telecommunications, electronics, etc., are all studied in detail. In other words, these are the fundamental issues that we all will have to approach on a daily basis as future professionals of the informative systems, and as we enbark on a journey towards a new era: “the expansion of communicability”.
All contributions ?papers, workshops, demos and doctoral consortium, should be of high quality, originality, clarity, significance and impact. In the current international conference it is demonstrated how with a correct integration among professionals of formal and factual sciences interesting research lines in the following subjects 2D, 3D, Computer Interfaces, Computer Graphics, Computer Vision, Communicablity, Emerging Interactive Technologies, ICT, Information Management, Metrics, Mobile Computing, Multimedia Systems, Quality Evaluation, Networking, Scientific Information and Informatics, Software Engineering, and other computational areas are solicited on, but not limited to (alphabetical order):
:: Adaptive Interfaces
:: Auditory Contents of Multimedia
:: Bioinformatics
:: Cloud Computing
:: Cognitive modeling
:: Communicability
:: Complexity and Software Metrics
:: Computer Graphics and Animation
:: Computer Vision
:: Computational Nanoscience and Nanotechnology
:: Cultural and Natural Heritage Online
:: Cyber Behaviour and Cyber Attacks
:: Data Management and Mining
:: Data Science and Digital Repositories
:: Digital Signal Processing and Software Simulation
:: Domotics
:: e-Book: Literature and Virtual Art
:: e-Bussiness, e-Commerce, and e-Payment Systems
:: e-Government
:: e-Job
:: e-Science in the Cloud
:: Embedded Systems Design
:: Emerging Trends and Technologies for Mobile Scientific Visualization
:: Ergonomics
:: Ethics and Aesthetics for Interactive Contents Online
:: Games for Learning
:: Globalization and ICT
:: Human and Social Factors in Scientific Journalism
:: Human-Computer Interaction and Human-Computer Communication
:: Hypertext, Multimedia and Hypermedia Systems
:: ICT Sustainability
:: Image Processing
:: Information Management
:: Information Systems Design
:: Intelligent Systems
:: Interaction in VR and MR
:: Interface Metaphors
:: Interfaces for Collaborative Work
:: Knowledge Management
:: Languages and Middleware
:: Legislation for New Technologies
:: Linguistics and Semiotics for Interactive Design
:: Local and Global Users
:: Machine Learning
:: Management of Communications in Hypermedia Systems
:: Medical Informatics
:: Methodologies for the Quality Evaluation of Communication
:: Methods and Techniques for Assessment of Multimedia Systems
:: Mobile APIs and Services
:: Mobile Interaction Design
:: Mobile Social Network Interaction
:: Mobile Training, Teaching, and Learning
:: Models of Design for Interactive Systems
:: Natural Language Processing
:: Networking and Connectivity
:: Ontology and the Semantic Web
:: Open Source Software
:: Outsourcing in Information Systems
:: Parallel and Distributed Algorithms
:: Pervasive and Mobile Computing
:: Quality Attributes in the Interactive Systems
:: Quality Metrics
:: Robotic Systems
:: Science Journalism
:: Scientific Information and Free Accesibility
:: Scientific Information for Social Development
:: Scientific Publications and Informatics
:: Scientific Reputation and Public Opinion in Virtual Communities
:: Security, Cryptography and Applied Mathematics
:: Social Impacts of Nanotechnology
:: Soft Computing
:: Software and Technologies for e-Learning
:: Software Architecture
:: Synthetic Characters and Behaviour Computer Animation
:: Tangible and Embodied Interaction for Creativity and Cognition
:: Technological and Scientific Information through New Media
:: Telecommunications
:: Teleducation and Computer Aided Education
:: Ubiquitous Multimedia
:: Usability Engineering
:: Videogames
:: Virtual Societies
:: Web Engineering
:: Web Privacy
:: Wireless and Mobile Computing
All submitted papers will be reviewed by a double-blind (at least three reviewers), non-blind, and participative peer review. These three kinds of review will support the selection process of those that will be accepted for their presentation at the international conference. Authors of accepted papers who registered in the conference can have access to the evaluations and possible feedback provided by the reviewers who recommended the acceptance of their papers, so they can accordingly improve the final version of their papers.

Last modified: 2013-11-11 23:53:12