EC 2014 - 15th ACM Conference on Electronic Commerce
Date2014-06-08 - 2014-06-12
Deadline2014-02-11
VenueStanford, USA - United States
Keywords
Websitehttps://www.sigecom.org/ec14
Topics/Call fo Papers
Since 1999 the ACM Special Interest Group on Electronic Commerce (SIGecom) has sponsored the leading scientific conference on advances in theory, systems, and applications at the interface of economics and computation, including applications to electronic commerce.
The 15th ACM Conference on Electronic Commerce (EC'14) will feature invited speakers, paper presentations, workshops, and tutorials.
Accepted papers will be available in the form in which they are published in the ACM Digital Library one week before the conference.
The focus of the conference is research at the interface of economics and computation related to (but not limited to) the following three non-exclusive focus areas:
Theory and Foundations
Artificial Intelligence and Applied Game Theory
Experimental, Empirical, and Applications
Authors can designate a paper for one or two of these focus areas. Each area has dedicated SPC and PC members, allowing reviewers to come from the area(s) to which a paper was submitted; e.g., a paper submitted to the “Experimental, Empirical, and Applications” area will be reviewed by SPC and PC members in that area only; a paper submitted to two areas will be handled by the most qualified reviewers in the union of the two areas.
We are committed to accepting papers of the very highest quality on the interface between computer science and economics. If we receive a large number of such submissions we will hold some sessions in parallel, grouping these sessions by topic rather than by area. Electronic Commerce publishes relevant papers on topics and methodologies that include:
Auction theory
Automated agents
Bargaining and negotiation
Behavioral models and experiments
Computational Advertising
Computational game theory
Computational social choice
Consumer search and online behavior
Crowdsourcing and collective intelligence
Data mining
Econometrics
Economics of information
Equilibrium computation
Experience with e-commerce systems and markets
Foundations of incentive compatibility
Game-theoretic models of e-commerce and the Internet
Information elicitation
Machine learning
Market Algorithms
Market design
Market equilibrium
Matching
Mechanism design
Platforms and services
Prediction markets
Preferences and decision theory
Price of anarchy
Privacy
Recommender systems
Reputation and trust systems
Revenue optimization, pricing, and payments
Social networks
Sponsored Search and other Electronic Marketing
Trading agents
Usability and human factors in e-commerce applications
User-generated content and peer production
The 15th ACM Conference on Electronic Commerce (EC'14) will feature invited speakers, paper presentations, workshops, and tutorials.
Accepted papers will be available in the form in which they are published in the ACM Digital Library one week before the conference.
The focus of the conference is research at the interface of economics and computation related to (but not limited to) the following three non-exclusive focus areas:
Theory and Foundations
Artificial Intelligence and Applied Game Theory
Experimental, Empirical, and Applications
Authors can designate a paper for one or two of these focus areas. Each area has dedicated SPC and PC members, allowing reviewers to come from the area(s) to which a paper was submitted; e.g., a paper submitted to the “Experimental, Empirical, and Applications” area will be reviewed by SPC and PC members in that area only; a paper submitted to two areas will be handled by the most qualified reviewers in the union of the two areas.
We are committed to accepting papers of the very highest quality on the interface between computer science and economics. If we receive a large number of such submissions we will hold some sessions in parallel, grouping these sessions by topic rather than by area. Electronic Commerce publishes relevant papers on topics and methodologies that include:
Auction theory
Automated agents
Bargaining and negotiation
Behavioral models and experiments
Computational Advertising
Computational game theory
Computational social choice
Consumer search and online behavior
Crowdsourcing and collective intelligence
Data mining
Econometrics
Economics of information
Equilibrium computation
Experience with e-commerce systems and markets
Foundations of incentive compatibility
Game-theoretic models of e-commerce and the Internet
Information elicitation
Machine learning
Market Algorithms
Market design
Market equilibrium
Matching
Mechanism design
Platforms and services
Prediction markets
Preferences and decision theory
Price of anarchy
Privacy
Recommender systems
Reputation and trust systems
Revenue optimization, pricing, and payments
Social networks
Sponsored Search and other Electronic Marketing
Trading agents
Usability and human factors in e-commerce applications
User-generated content and peer production
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Last modified: 2013-07-27 12:44:01