OTSVR 2014 - Workshop on Off-The-Shelf Virtual Reality
Date2014-03-29 - 2014-03-31
Deadline2013-10-11
VenueMinneapolis, USA - United States
Keywords
Websitehttps://ieeevr.org/
Topics/Call fo Papers
OTSVR 2014 will provide a venue for sharing novel hardware prototypes, software toolkits, interaction techniques, and novel immersive systems and applications that integrate low-cost consumer and hobbyist devices. With an eye towards penetrating the barrier for widespread use, the workshop will focus specifically on research and applications using technology that is replicable at the price point of a typical home user. Specific areas of interest include, but are not limited to:
Low-cost immersive hardware designs and prototypes
Software toolkits for leveraging off-the-shelf technology
Virtual/augmented reality using smartphones or tablet devices
Inexpensive immersive display or projection technology
Novel systems or interaction techniques using low-cost motion sensing devices such as the Microsoft Kinect, Nintendo Wiimote, or Playstation Move
Evaluations of immersive applications that can be deployed using consumer level devices
Low-cost immersive hardware designs and prototypes
Software toolkits for leveraging off-the-shelf technology
Virtual/augmented reality using smartphones or tablet devices
Inexpensive immersive display or projection technology
Novel systems or interaction techniques using low-cost motion sensing devices such as the Microsoft Kinect, Nintendo Wiimote, or Playstation Move
Evaluations of immersive applications that can be deployed using consumer level devices
Other CFPs
- The 9th IEEE Symposium on 3D User Interfaces 2014
- 2014 IEEE Virtual Reality (VR)
- 2nd Biennial International Conference on Architecture and Urban Design- ICAUD 2014
- The Fourth International conference on Computer Science and Information Technology (CCSIT)
- Second International Conference on Signal, Image Processing and Pattern Recognition
Last modified: 2013-07-03 23:25:35