VR 2014 - 2014 IEEE Virtual Reality (VR)
Date2014-03-29 - 2014-04-02
Deadline2013-09-13
VenueMinneapolis, USA - United States
Keywords
Websitehttps://ieeevr.org
- 11th International Conference on Virtual Reality (ICVR 2025)
- The 2025 International Conference on Signal Processing and Virtual Reality Technology
- 8th International Conference on Virtual Reality Technology (ICVRT 2025)
- 9th International Conference on Artificial Intelligence and Virtual Reality (AIVR 2025)
- 2nd International Conference on Measurement, Communication and Virtual Reality(MCVR 2025)
Topics/Call fo Papers
2014 IEEE international conference and exhibition on virtual reality seeks original, high-quality papers in all areas related to virtual reality, including work on augmented reality, mixed reality, and 3D user interfaces. Each paper should be classifiable as mainly covering research, applications, or systems, using the following guidelines for each:
Research papers should describe results that contribute to advances in state-of-the-art software, hardware, algorithms, interaction, or human-factors.
Application papers should explain how the authors built upon existing ideas and applied them to solve an interesting problem in a novel way. Each paper should include an evaluation of the success of the use of VR in the given application domain.
System papers should indicate how the implementers integrated known techniques and technologies to produce an effective system, along with any lessons learned in the process. Each paper should include an evaluation of the system, including benchmarking that was performed (e.g., latency or frame-rate).
Topics include:
Immersive gaming 3D Interaction for VR
VR systems and toolkits Augmented and mixed reality
Computer graphics techniques for VR Advanced display technology
Immersive projection technology Multi-user and distributed VR
Serious games Haptics, audio and other non-visual interfaces
Tracking and Sensing Modeling and Simulation
User studies and Evaluation Presence and Cognition
Navigation Applications of AR/MR/VR
Tele-operation and tele-presence Input Devices for VR/AR
Research papers should describe results that contribute to advances in state-of-the-art software, hardware, algorithms, interaction, or human-factors.
Application papers should explain how the authors built upon existing ideas and applied them to solve an interesting problem in a novel way. Each paper should include an evaluation of the success of the use of VR in the given application domain.
System papers should indicate how the implementers integrated known techniques and technologies to produce an effective system, along with any lessons learned in the process. Each paper should include an evaluation of the system, including benchmarking that was performed (e.g., latency or frame-rate).
Topics include:
Immersive gaming 3D Interaction for VR
VR systems and toolkits Augmented and mixed reality
Computer graphics techniques for VR Advanced display technology
Immersive projection technology Multi-user and distributed VR
Serious games Haptics, audio and other non-visual interfaces
Tracking and Sensing Modeling and Simulation
User studies and Evaluation Presence and Cognition
Navigation Applications of AR/MR/VR
Tele-operation and tele-presence Input Devices for VR/AR
Other CFPs
- 2nd Biennial International Conference on Architecture and Urban Design- ICAUD 2014
- The Fourth International conference on Computer Science and Information Technology (CCSIT)
- Second International Conference on Signal, Image Processing and Pattern Recognition
- Second International Conference on Artificial Intelligence, Soft Computing (AISC-2014)
- Third International conference on Parallel, Distributed Computing technologies and Applications (PDCTA-2014)
Last modified: 2013-07-04 23:55:52