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CMCVR 2010 - CMCVR 2010 Workshop on Clound Mobile Convergence for Virtual Reality 2010



VenueWaltham, USA - United States USA - United States



Topics/Call fo Papers

Today's mobile devices improve significantly in processing performance, multimedia rendering power and storage capacity. However, their capabilities are still (and naturally will be) limited by the intrinsic requirements of small form factor, low power consumption and acceptable price cost. At the same time, internet-based VR contents, resources and systems have witnessed rapid growth in recent years. An emerging trend is to make use of the broadband connectivity of mobile devices effectively for seamless access of the virtual environment computing and content storage clouds. We believe that by bridging the clouds and mobile devices, it is hopeful to provide better immersion and interaction experience for the VR users in a pervasive context. This promising scenario calls for research advances on several key aspects, including new architecture of infrastructure, enabling technologies for mobile devices, optimized representation and distribution of contents, applications that adopt the cloud-mobile convergence paradigm and comprehensive understanding of the user needs. This workshop intends to bring its participants together on these important and interesting issues.

This workshop would like to invite researchers and practitioners alike to participate in the discussion of topics related to infrastructure, device, content, application and user aspects of cloud-mobile convergence for VR. We will also examine several representative systems that feature some characteristics of this concept, such as navigation and interaction with internet-based immersive virtual environments on mobile devices. The papers, presentations and supplemental submission materials will provide the basics for the plenary discussion. The list of topics includes but is not limited to:

Architectures of infrastructure that facilitate cloud-mobile convergence.
Design spaces and principles for VR systems that integrate clouds and mobile devices.
Enabling technologies, such as wireless broadband technologies, task distribution and scheduling algorithms, and network streaming methods.
Design and implementation of novel devices.
Presentation, customization and personalization techniques for virtual contents.
State-of-the-art applications.
Related perception and human factor issues.
User studies and experience surveys.
Online Paper Submission:

Authors are requested to submit original, unpublished manuscripts in standard IEEE proceedings format (two-column format with a 6-page limit including figures, tables, and references) in PDF format that include contact information of all the authors through the EDAS submission site. Submitted paper should address at least one of the workshop topics or a relevant topic indicated by the author. Accepted paper must be presented at the workshop. Important Dates:

One-page Abstract Submission Deadline: December 13, 2009.
Full Paper Submission Deadline: January 18, 2010.
Acceptance Notification: Feburary 14, 2010.
Camera Ready Copy (for IEEE Digital Library Inclusion) Deadline: Feburary 28, 2010.
Workshop Date: March 20, 2010.
This workshop is IEEE-sponsored, all accepted papers will be included in IEEE Xplore digital library.


Xun Luo, Office of the Chief Scientist R&D, Qualcomm Inc.
Woontack Woo, U-VR Lab, Gwangju Institute of Science and Technology.
Technical Program Committee:

Jinghua Ge, Louisiana State University.
Yunhong Gu, University of Illinois at Chicago.
Byungil Jeong, Texas Advanced Computing Center.
Rajkumar Kettimuthu, Argonne National Lab.
Renxiang Li, Motorola Labs.
Xiao Zhang, Qualcomm Inc.
Chang Yuan, Sharp Labs of America.
Robert Kooima, Louisiana State University.
Additional members might be announced later.

Participants are invited to submit a position statement, research paper or experience paper through the online submission system, which will be reviewed by the technical program committee. Position statements can describe research questions, practical problems and claims. They should be limited to a maximum of 2 pages. Research papers can be 4-6 pages long and describe novel ideas, state-of-art techniques and system solutions, as well as surveys and reviews of existing technologies. Experience papers are expected to be 2-4 pages in size and present the experiences of designing, using and evaluating technologies that involve the clouds and mobile devices.
Besides paper submission, showcase demonstrations are welcome and strongly encouraged. Upon request, the workshop organizers are glad to provide mobile devices equipped with major application platforms (Windows Mobile, Symbian, Android, Linux-Java) for the demonstrations. Data cards with wireless broadband access are also available.

All accepted papers will be included in IEEE Xplore digital library. Peer-reviewed supplemental materials (audios, videos, animations, and showcase demonstration applications) will be put on a workshop DVD for the participants.

Workshop Program:

To be announced after Feburary 28, 2010.

Last modified: 2010-06-04 19:32:22