SOMOCO 2013 - Second International Workshop on SOcial and MObile COmputing for collaborative environments (SOMOCO'13)
Topics/Call fo Papers
The rapid progress of the Internet as new platform for social and collaborative interactions and the widespread usage of social online applications in mobile contexts have led the research areas of social and mobile computing to receive a widespread interest from academic and research institutions as well as from private and public companies.
Social Computing consider relationships between the evolution of Information and Communication Technologies (ICTs) and the pervasiveness of new devices and embedded sensors, which enable a wide access of data and information by people, and an effective use of new services. Social computing deals with the design and application of information and communication technologies in social contexts. In this scenario the emerging technologies are stimulated and stimulate social evolution, considering that they will be used by very heterogeneous people according to their social, cultural and technological features. Social computing addresses many challenges, such as increasing interactive collaboration, understanding social dynamics of people, socially constructing and sharing knowledge, helping people to find relevant information more quickly. That is why in recent years this topic has attracted significant interest from researchers in computing and social sciences, as well as web entrepreneurs, software and online game vendors.
Social networking is one of the most important topic of social computing. Social networking technologies bring friends, co-workers and other social communities together. These technologies are convergent, emerging from a variety of applications, such as search engines and employee evaluation routines, while running on equally diverse platforms, from server clusters to wireless phone networks. Social networking and its connection with the use of mobile devices represents one of the most relevant phenomena of the recent years. Challenging problems of social networking are robustness, vulnerability, privacy, security access, content management in large scale collections, context awareness, multimedia search and retrieval, social graph modelling, etc.
Mobile computing plays an important role in many social and collaborative activities, predominantly in those activities where having the right data at the right time is a mission critical issue. Mobile services and technologies serve groups of people “on the move”, sharing activities and/or interests; in particular, mobile technologies enable geographically distributed users to access information and services anytime and everywhere. Challenging activities that have been conducted in mobile computing include wireless mobile networks, ad-hoc networks, smart user devices, mobile computing platforms, and location-based and context-aware mobile services. By their real nature, mobile technologies can be considered multidisciplinary technologies involving social aspects; indeed, they often involve personal, group and ubiquitous issues, supporting inter-personal connections and involving human technology interaction in different, and dispersed, contexts. Moreover, mobile technologies are the base for collaborative distributed virtual environments, enabling geographically distant users to exchange information, communicate and collaborate.
OBJECTIVES
The aim of the proposed workshop is to gather researchers, from academia and industry, and practitioners to discuss about artificial social systems, and in particular adaptive open socio-technical systems, and mobile computing, to identify challenging problems that appear in these research fields and to show results and experiences realized by researchers. The workshop will be organized in a way to stimulate interaction among the participants. We invite research or position papers from researchers and practitioners of all backgrounds, in particular social computing, mobile computing, networking technologies, human-computer interaction, and collaborative environments.
The best papers of the workshop, opportunely extended, will be selected for a special issue on an international journal.
TOPICS OF INTEREST
Topics of interest include, but are not limited to:
? Social computing theories, models and applications
? Creative social computing
? Social Informatics theories, models and applications
? Social simulation
? Social interaction and collaboration
? Social intelligence and cognition
? Social interaction modeling and analysis
? Social Media Analytics and Social Media Intelligence
? Machine Learning for Social intelligence applications
? Social networking
? Social network analysis
? Novel social interaction paradigms
? Collaborative technologies
? Human-computer interaction and interface design
? User interfaces and interaction for mobile devices
? Multimodal mobile applications
? Mobile social networking
? Mobile computing
? Mobile security and privacy
? Mobile accessibility
? Mobile social services
? Future mobile applications
? Mobile collaborative applications
Social Computing consider relationships between the evolution of Information and Communication Technologies (ICTs) and the pervasiveness of new devices and embedded sensors, which enable a wide access of data and information by people, and an effective use of new services. Social computing deals with the design and application of information and communication technologies in social contexts. In this scenario the emerging technologies are stimulated and stimulate social evolution, considering that they will be used by very heterogeneous people according to their social, cultural and technological features. Social computing addresses many challenges, such as increasing interactive collaboration, understanding social dynamics of people, socially constructing and sharing knowledge, helping people to find relevant information more quickly. That is why in recent years this topic has attracted significant interest from researchers in computing and social sciences, as well as web entrepreneurs, software and online game vendors.
Social networking is one of the most important topic of social computing. Social networking technologies bring friends, co-workers and other social communities together. These technologies are convergent, emerging from a variety of applications, such as search engines and employee evaluation routines, while running on equally diverse platforms, from server clusters to wireless phone networks. Social networking and its connection with the use of mobile devices represents one of the most relevant phenomena of the recent years. Challenging problems of social networking are robustness, vulnerability, privacy, security access, content management in large scale collections, context awareness, multimedia search and retrieval, social graph modelling, etc.
Mobile computing plays an important role in many social and collaborative activities, predominantly in those activities where having the right data at the right time is a mission critical issue. Mobile services and technologies serve groups of people “on the move”, sharing activities and/or interests; in particular, mobile technologies enable geographically distributed users to access information and services anytime and everywhere. Challenging activities that have been conducted in mobile computing include wireless mobile networks, ad-hoc networks, smart user devices, mobile computing platforms, and location-based and context-aware mobile services. By their real nature, mobile technologies can be considered multidisciplinary technologies involving social aspects; indeed, they often involve personal, group and ubiquitous issues, supporting inter-personal connections and involving human technology interaction in different, and dispersed, contexts. Moreover, mobile technologies are the base for collaborative distributed virtual environments, enabling geographically distant users to exchange information, communicate and collaborate.
OBJECTIVES
The aim of the proposed workshop is to gather researchers, from academia and industry, and practitioners to discuss about artificial social systems, and in particular adaptive open socio-technical systems, and mobile computing, to identify challenging problems that appear in these research fields and to show results and experiences realized by researchers. The workshop will be organized in a way to stimulate interaction among the participants. We invite research or position papers from researchers and practitioners of all backgrounds, in particular social computing, mobile computing, networking technologies, human-computer interaction, and collaborative environments.
The best papers of the workshop, opportunely extended, will be selected for a special issue on an international journal.
TOPICS OF INTEREST
Topics of interest include, but are not limited to:
? Social computing theories, models and applications
? Creative social computing
? Social Informatics theories, models and applications
? Social simulation
? Social interaction and collaboration
? Social intelligence and cognition
? Social interaction modeling and analysis
? Social Media Analytics and Social Media Intelligence
? Machine Learning for Social intelligence applications
? Social networking
? Social network analysis
? Novel social interaction paradigms
? Collaborative technologies
? Human-computer interaction and interface design
? User interfaces and interaction for mobile devices
? Multimodal mobile applications
? Mobile social networking
? Mobile computing
? Mobile security and privacy
? Mobile accessibility
? Mobile social services
? Future mobile applications
? Mobile collaborative applications
Other CFPs
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- 9th International Workshop on Ontology Content (OnToContent 2013)
- 2nd International Workshop on Methods, Evaluation, Tools and Applications for the Creation and Consumption of Structured Data for the e-Society (META4eS’13)
- 2d International Workshop on Adaptive Case Management and other non-workflow approaches to BPM (ACM'13)
- 9th International IFIP Workshop on Semantic Web and Web Semantics
Last modified: 2013-04-23 00:09:50