AECT 2013 - AECT International Conference on the Frontier in e-Learning Research 2013
Date2013-06-18 - 2013-06-20
Deadline2013-02-28
VenueTaichung , Taiwan
Keywords
Websitehttps://www.aect2013.tw/
Topics/Call fo Papers
Each of the five main topic areas is expanded below; sub-topics are suggestive rather than being exhaustive.
Track 1: Digital Classrooms: From Dream-based Research to Practice-based Research
Learning activities in digital classrooms
New classroom environments
Evaluations of digital classrooms
Learning assessment in digital classrooms
Electronic books in digital classrooms
Teacher development
Scaling-up and implementation of digital classrooms
Social influence of digital classrooms
Track 2: Insights from Distinguished Mobile and Ubiquitous Learning Projects across the World
Theoretical foundations for mobile and ubiquitous learning
Emerging tools and technologies for mobile and ubiquitous learning
Learning strategies for mobile and ubiquitous learning
Development of digital content for mobile and ubiquitous learning
Applications of mobile and ubiquitous learning
Track 3: Transforming the Classrooms: Innovative Digital Game-based Learning Designs and Applications
Innovative games-based learning technologies tools and environments
Mobile and location-based technology for game-based learning
Learning and instructional theory for games-based learning
Assessment in games-based learning
Case studies and best practices in the use of games-based learning
Social and collaborative aspects of games-based learning
Track 4: Technology-Enhanced Science Learning
Learning strategies for technology-enhanced science learning
Teaching strategies for technology-enhanced science learning
Science, technology, engineering and mathematics (STEM) integrated learning
Neuroscience perspectives on research in technology-enhanced science learning
Eye-tracking or brain-based research in technology-enhanced science learning
Interdisciplinary collaborations between cognitive science and learning science
Human-computer-interactions in technology-enhanced science learning environments
Track 5: Other Technology-Enhanced Learning Studies or Applications
Web-based learning
Collaborative learning
Adaptive learning
Artificial intelligence in education
Theories and policy for technologies in education
Computer-assisted language learning
Track 1: Digital Classrooms: From Dream-based Research to Practice-based Research
Learning activities in digital classrooms
New classroom environments
Evaluations of digital classrooms
Learning assessment in digital classrooms
Electronic books in digital classrooms
Teacher development
Scaling-up and implementation of digital classrooms
Social influence of digital classrooms
Track 2: Insights from Distinguished Mobile and Ubiquitous Learning Projects across the World
Theoretical foundations for mobile and ubiquitous learning
Emerging tools and technologies for mobile and ubiquitous learning
Learning strategies for mobile and ubiquitous learning
Development of digital content for mobile and ubiquitous learning
Applications of mobile and ubiquitous learning
Track 3: Transforming the Classrooms: Innovative Digital Game-based Learning Designs and Applications
Innovative games-based learning technologies tools and environments
Mobile and location-based technology for game-based learning
Learning and instructional theory for games-based learning
Assessment in games-based learning
Case studies and best practices in the use of games-based learning
Social and collaborative aspects of games-based learning
Track 4: Technology-Enhanced Science Learning
Learning strategies for technology-enhanced science learning
Teaching strategies for technology-enhanced science learning
Science, technology, engineering and mathematics (STEM) integrated learning
Neuroscience perspectives on research in technology-enhanced science learning
Eye-tracking or brain-based research in technology-enhanced science learning
Interdisciplinary collaborations between cognitive science and learning science
Human-computer-interactions in technology-enhanced science learning environments
Track 5: Other Technology-Enhanced Learning Studies or Applications
Web-based learning
Collaborative learning
Adaptive learning
Artificial intelligence in education
Theories and policy for technologies in education
Computer-assisted language learning
Other CFPs
- 6th International Conference on E-Learning in the Workplace
- 2013 EDEN Annual Conference, The Joy of Learning: Enhancing Learning Experience and Quality
- OPEN EDUCATIONAL RESOURCES 2013: Creating a Virtuous Circle
- 2013 Taiwan e-Learning and Digital Archive Program
- 25th ICDE World Conference on Open and Distance Learning
Last modified: 2013-02-24 22:55:21