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PBIC 2012 - Workshop on Parallel Bio-Inspired Computing

Date2012-09-05

Deadline2012-03-20

VenueOstrava, Czech Republic Czech Republic

Keywords

Websitehttps://soco.usal.es/?q=node/46

Topics/Call fo Papers

Bio-inspired computing is one of the most important tools for complex systems and problems evaluation. Some of the recent methods are neural networks and Evolutionary Algorithms (EAs). Differential Evolution, Particle Swarm (Swarm Intelligence), Scatter Search, Genetic Algorithms and Self-Organizing Migrating Algorithm, amongst others. Other techniques, such as Genetic Programming or similar techniques, are widely used today in order to get elegant solutions of complex systems in reasonable time. Examples of such systems can be seen in ordinary world around us and of course in almost every science discipline, including such “exotic” domains as the earth’s atmosphere, turbulent fluids, economies (exchange rate and stock markets), population growth, physics (control of plasma) and chemistry for example.
Computational complexity of many problems is so big that standard as well as evolutionary techniques, together with methods of High Performance Computing (HPC), have to be used to get practical results in acceptable time. Today, the HPC ranges from supercomputers to general purpose GPUs and multicore processors. The implementation and use of bio-inspired computing in the area of HPC represents an opportunity for revision of old models and technologies as well as for introduction of new models, techniques, and tools.
This track will establish a forum for the presentation and discussion of recent trends in the area of intersection of bio-inspired computing and HPC for researchers, students and academics.
Topics:
Evolution in Grid Mathematica
Parallelized Genetic Programming Techniques
Complex Networks and Evolution
Evolution and Cloud Computing
Evolution and Classical HPC
Evolution and GPGPUs
Paralellized neural networks
Application of Parallelized Evolution
Cellular automata
Emergent systems: ants, termites, bees, wasps
Artificial life
Artificial immune systems
Rendering (computer graphics) ? patterning and rendering of animal skins, bird feathers, mollusk shells and bacterial colonies
Lindenmayer systems
Membrane computers
Behavior based robotics
Natural computation
Organic computing
Swarm intelligence

Last modified: 2012-03-07 19:58:09