kinect 2012 - Workshop on Kinect in Pervasive Computing
Topics/Call fo Papers
Workshop on Kinect in Pervasive Computing
Website: http://www.noggnogg.com/pervasivekinect
For the first time in the brief history of pervasive computing depth sensing is available for widespread use in the form of a consumer off-the-shelf technology. With freely available SDKs and posture trackers for Kinect modeling environments, activity recognition and context-aware and contactless user interaction are now a practical reality for researchers and product developers alike. It is likely that Kinect will have a significant impact on current and future research in pervasive computing by supporting or replacing many existing approaches to context aware computing that rely on traditional computer vision approaches and/or wearable and embedded sensing. Kinect also has a role to play in the collection of valuable ground truth data for systems that utilize embedded and wearable sensors, and computer vision approaches.
We are now at a point in time where we have the opportunity to enable researchers in our community to quickly adopt and share knowledge around uses of this new enabling technology and to maximize the collective impact of the community.
The workshop has an interactive format and participants of this workshop will be given the opportunity to quickly implement pervasive computing scenarios with Kinect in the hands-on sessions where each group will be provided with a programming template and support by a trained PC member. The objective of this workshop is to foster discussions around chances and challenges of using Kinect in pervasive computing (both social and technical) and to jointly identify and establish a set of new tools and to agree on uniform data standards.
Organisers: David Kim, Shahram Izadi and Otmar Hilliges
Website: http://www.noggnogg.com/pervasivekinect
For the first time in the brief history of pervasive computing depth sensing is available for widespread use in the form of a consumer off-the-shelf technology. With freely available SDKs and posture trackers for Kinect modeling environments, activity recognition and context-aware and contactless user interaction are now a practical reality for researchers and product developers alike. It is likely that Kinect will have a significant impact on current and future research in pervasive computing by supporting or replacing many existing approaches to context aware computing that rely on traditional computer vision approaches and/or wearable and embedded sensing. Kinect also has a role to play in the collection of valuable ground truth data for systems that utilize embedded and wearable sensors, and computer vision approaches.
We are now at a point in time where we have the opportunity to enable researchers in our community to quickly adopt and share knowledge around uses of this new enabling technology and to maximize the collective impact of the community.
The workshop has an interactive format and participants of this workshop will be given the opportunity to quickly implement pervasive computing scenarios with Kinect in the hands-on sessions where each group will be provided with a programming template and support by a trained PC member. The objective of this workshop is to foster discussions around chances and challenges of using Kinect in pervasive computing (both social and technical) and to jointly identify and establish a set of new tools and to agree on uniform data standards.
Organisers: David Kim, Shahram Izadi and Otmar Hilliges
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Last modified: 2012-02-24 11:27:26