ICCC 2012 - Third International Conference on Computational Creativity (ICCC 2012)
Topics/Call fo Papers
Original contributions are solicited in all areas related to Computational Creativity, including but not limited to:
Computational paradigms for understanding creativity, including heuristic search, analogical and meta-level reasoning, and re-representation;
Metrics, frameworks and formalizations for the evaluation of creativity in computational systems;
Perspectives on computational creativity, including philosophy, models of cognition and human behavior, and intelligent systems;
Development and assessment of computational creativity-support tools;
Creativity-oriented computing in learning, teaching, and other aspects of education;
Innovation, improvisation and related pursuits investigating the production of novel experiences and artifacts within a computational framework;
Computational accounts of factors that enhance creativity, including emotion, surprise (unexpectedness), conflict, diversity, motivation, knowledge, intuition, reward structures, and technologies (e.g. modeling, simulation, human-in-the-loop, human/machine collaboration, etc.);
Computational models of social aspects of creativity, including the relationship between individual and social creativity, diffusion of ideas, collaboration and creativity, formation of creative teams, and creativity in social settings (e.g. modeling, simulation, human-in-the-loop, human/machine collaboration, etc.);
Specific computational applications that address creativity in music, language, narrative, poetry, the arts, architecture, entertainment, mathematical and scientific discovery, programming and/or design;
Detailed system descriptions of creative systems, including engineering difficulties faced, example sessions and artifacts produced, and applications of the system;
Domain-specific vs. generalized creativity ? does the domain of study affect (the perception of) creativity? Are there general, (computational) creative principles that can be applied across domains?
We invite papers that make a scientific contribution to the field of computational creativity and report work that involves computation (e.g., fully autonomous systems, modeling, support for human creativity, simulation, human/machine collaboration, etc.). We welcome studies of human creativity that in some way propose a computational model for that creativity. When papers report on creative computer systems, we particularly encourage them to discuss systems having general or at least multiple sorts of results, to detail the methods used to design and develop the system, or to include useful related theoretical discussion. We invite papers that go beyond simply documenting interesting systems to describe advances in cognitive science, assessment methods, design methods, or other research areas. Contributions are welcome from any relevant discipline, with previous contributions having come from computer science, artificial intelligence, engineering design, cognitive science, psychology, art, architecture, and other areas.
Two categories of submissions are welcome: regular (full) papers and position (short) papers.
Regular papers must be no longer than 8 pages in length, and are expected to address foundational issues, research results, and describe in detail original research on creative systems development and modeling.
Position papers must be no longer than 5 pages in length and are expected to describe work-in-progress or research directions for computational creativity.
Computational paradigms for understanding creativity, including heuristic search, analogical and meta-level reasoning, and re-representation;
Metrics, frameworks and formalizations for the evaluation of creativity in computational systems;
Perspectives on computational creativity, including philosophy, models of cognition and human behavior, and intelligent systems;
Development and assessment of computational creativity-support tools;
Creativity-oriented computing in learning, teaching, and other aspects of education;
Innovation, improvisation and related pursuits investigating the production of novel experiences and artifacts within a computational framework;
Computational accounts of factors that enhance creativity, including emotion, surprise (unexpectedness), conflict, diversity, motivation, knowledge, intuition, reward structures, and technologies (e.g. modeling, simulation, human-in-the-loop, human/machine collaboration, etc.);
Computational models of social aspects of creativity, including the relationship between individual and social creativity, diffusion of ideas, collaboration and creativity, formation of creative teams, and creativity in social settings (e.g. modeling, simulation, human-in-the-loop, human/machine collaboration, etc.);
Specific computational applications that address creativity in music, language, narrative, poetry, the arts, architecture, entertainment, mathematical and scientific discovery, programming and/or design;
Detailed system descriptions of creative systems, including engineering difficulties faced, example sessions and artifacts produced, and applications of the system;
Domain-specific vs. generalized creativity ? does the domain of study affect (the perception of) creativity? Are there general, (computational) creative principles that can be applied across domains?
We invite papers that make a scientific contribution to the field of computational creativity and report work that involves computation (e.g., fully autonomous systems, modeling, support for human creativity, simulation, human/machine collaboration, etc.). We welcome studies of human creativity that in some way propose a computational model for that creativity. When papers report on creative computer systems, we particularly encourage them to discuss systems having general or at least multiple sorts of results, to detail the methods used to design and develop the system, or to include useful related theoretical discussion. We invite papers that go beyond simply documenting interesting systems to describe advances in cognitive science, assessment methods, design methods, or other research areas. Contributions are welcome from any relevant discipline, with previous contributions having come from computer science, artificial intelligence, engineering design, cognitive science, psychology, art, architecture, and other areas.
Two categories of submissions are welcome: regular (full) papers and position (short) papers.
Regular papers must be no longer than 8 pages in length, and are expected to address foundational issues, research results, and describe in detail original research on creative systems development and modeling.
Position papers must be no longer than 5 pages in length and are expected to describe work-in-progress or research directions for computational creativity.
Other CFPs
- The 9th International Symposium on Computer Music Modeling and Retrieval (CMMR) Music and Emotions
- 2012 19th International Workshop on Active-Matrix Flatpanel Displays and Devices (AM-FPD)
- International Workshop on Mobile Platform, Computing and Applications (MPCA-12)
- International Workshop on Biological IT-System Convergence (BITSC-12)
- International Workshop on Mobile Could Platforms and Applications (MCPA-12)
Last modified: 2011-10-14 19:06:48