AutomotiveUI 2012 - International Conference on Automotive User Interfaces and Interactive Vehicular Applications
Date2012-10-17
Deadline2012-06-01
VenuePortsmouth, UK - United Kingdom
Keywords
Websitehttps://www.auto-ui.org
Topics/Call fo Papers
AutomotiveUI, the International Conference on Automotive User Interfaces and Interactive Vehicular Applications, is the premier forum for UI research in the automotive domain. AutomotiveUI brings together researchers and practitioners interested in both the technical and the human aspects of in-vehicle user interfaces and applications. AutomotiveUI’12 will investigate novel in-vehicle services, issues related to driver distraction, approaches to improving driver performance, and the varying needs of different user groups. Additionally, AutomotiveUI’12 will explore the relationship between these topics and automotive user interface standards.
In-car interactive technology is becoming ubiquitous and cars are increasingly connected to the outside world. Drivers and passengers use this technology because it provides valuable services. Some technology, such as collision warning systems, assists drivers in performing their primary in-vehicle task (driving). Other technology provides information on myriad subjects or offers entertainment to the driver and passengers.
The challenge that arises from the proliferation of in-car devices is that they may distract drivers from the primary task of driving, with possibly disastrous results. Thus, one of the major goals of this conference is to explore ways in which in-car user interfaces can be designed so as to lessen driver distraction while still enabling valuable services.
The design of in-car devices has historically been the responsibility of car manufacturers and their parts suppliers. However, the responsibility is now shifting toward larger and more fluctuating groups including car OEMs, Tier 1 and Tier 2 suppliers of factory-installed electronics, and the manufacturers of hardware and software brought into the vehicle (e.g, personal navigation devices, smartphones, and tablets).
As we consider driving safety, our focus in designing in-car user interfaces should not be purely on eliminating distractions. In-car user interfaces also offer the opportunity to improve the driver’s performance (e.g, increasing awareness of upcoming hazards). They can also enhance the experience of all occupants in the car. To this end, a further goal of AutomotiveUI’12 is the exploration of in-car interfaces that address the varying needs of different users (e.g., disabled drivers, elderly drivers or passengers, or the users of rear-seat entertainment systems). The conference goal is to showcase ways to advance the state of the art in vehicular user experiences, for enhanced safety, comfort, and enjoyment.
Topics
Topics include, but are not limited to:
new concepts for in-car user interfaces
multi-modal in-car user interfaces
in-car speech and audio user interfaces
text input and output while driving
multimedia interfaces for in-car entertainment
evaluation and benchmarking of in-car user interfaces
assistive technology in the vehicular context
methods and tools for automotive user interface research
development methods and tools for automotive user interfaces
automotive user interface frameworks and toolkits
detecting and estimating user intentions
detecting/measuring driver distraction and estimating cognitive load
biometrics and physiological sensors as a user interface component
sensors and context for interactive experiences in the car
user interfaces for information access (search, browsing, etc.) while driving
user interfaces for navigation or route guidance
applications and user interfaces for inter-vehicle communication
in-car gaming and entertainment
different user groups and user group characteristics
in-situ studies of automotive user interface approaches
general automotive user experience research
driving safety research using real vehicles and simulator studies
subliminal techniques for workload reduction
In-car interactive technology is becoming ubiquitous and cars are increasingly connected to the outside world. Drivers and passengers use this technology because it provides valuable services. Some technology, such as collision warning systems, assists drivers in performing their primary in-vehicle task (driving). Other technology provides information on myriad subjects or offers entertainment to the driver and passengers.
The challenge that arises from the proliferation of in-car devices is that they may distract drivers from the primary task of driving, with possibly disastrous results. Thus, one of the major goals of this conference is to explore ways in which in-car user interfaces can be designed so as to lessen driver distraction while still enabling valuable services.
The design of in-car devices has historically been the responsibility of car manufacturers and their parts suppliers. However, the responsibility is now shifting toward larger and more fluctuating groups including car OEMs, Tier 1 and Tier 2 suppliers of factory-installed electronics, and the manufacturers of hardware and software brought into the vehicle (e.g, personal navigation devices, smartphones, and tablets).
As we consider driving safety, our focus in designing in-car user interfaces should not be purely on eliminating distractions. In-car user interfaces also offer the opportunity to improve the driver’s performance (e.g, increasing awareness of upcoming hazards). They can also enhance the experience of all occupants in the car. To this end, a further goal of AutomotiveUI’12 is the exploration of in-car interfaces that address the varying needs of different users (e.g., disabled drivers, elderly drivers or passengers, or the users of rear-seat entertainment systems). The conference goal is to showcase ways to advance the state of the art in vehicular user experiences, for enhanced safety, comfort, and enjoyment.
Topics
Topics include, but are not limited to:
new concepts for in-car user interfaces
multi-modal in-car user interfaces
in-car speech and audio user interfaces
text input and output while driving
multimedia interfaces for in-car entertainment
evaluation and benchmarking of in-car user interfaces
assistive technology in the vehicular context
methods and tools for automotive user interface research
development methods and tools for automotive user interfaces
automotive user interface frameworks and toolkits
detecting and estimating user intentions
detecting/measuring driver distraction and estimating cognitive load
biometrics and physiological sensors as a user interface component
sensors and context for interactive experiences in the car
user interfaces for information access (search, browsing, etc.) while driving
user interfaces for navigation or route guidance
applications and user interfaces for inter-vehicle communication
in-car gaming and entertainment
different user groups and user group characteristics
in-situ studies of automotive user interface approaches
general automotive user experience research
driving safety research using real vehicles and simulator studies
subliminal techniques for workload reduction
Other CFPs
- Cognitive Load and In-Vehicle Human-Machine Interaction Workshop 2011
- International Conference on Advances in Modeling,Optimization and Computing (AMOC -2011)
- ICISS 2012 : International Conference on Intuitive Systems & Solutions
- II-SDV 2012 : International Information Conference on Search, Data Mining and Visualization
- Data Compression Conference (DCC2012)
Last modified: 2012-02-03 13:53:05