IEEE DIGITEL 2010 - IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning IEEE DIGITEL 2010
Topics/Call fo Papers
IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning
April 12-16, 2010
Kaohsiung, Taiwan
Hosted by National Central University
http://digitel2010.cl.ncu.edu.tw/
Sponsored by IEEE Technical Committee on Learning Technology
The Conference Proceedings will be published by the IEEE Computer Society Press.
In light of the shared research interests of the two communities, IEEE DIGITEL(International Conference on Digital Game and Intelligent Toy Enhanced Learning) and IEEE WMUTE (International Conference on Wireless, Mobile and Ubiquitous Technologies in Education) conferences 2010 will be held jointly in Kaohsiung, Taiwan. Participants in both conferences will be able to interact and exchange ideas, which we hope will stimulate more exciting ideas for future research. The spurring of interest on deriving pedagogical principles and design from video games and digital toys offers a new angle of design for learning. Technologically, digital games employ advanced computing, multimedia and Internet technology; intelligent toys utilize embedded chips and sensors together with wireless, mobile, and ubiquitous technologies. What new theories are needed to explain the phenomena of learning through digital game and toy-based play? How can we characterize the pedagogies of digital game and toy based learning? How can these technologies be adopted for formal and informal learning settings? Can one really learn meaningfully and deeply from games? More specifically, DIGITEL takes "why to learn" (motivation and engagement), "how well to learn" (learning performance), "what to learn" (domain knowledge), "what to learn with" (computer programs or digital toys, virtual characters or robots), "where to learn" (physical settings or online), and "who to learn with" (individuals or teams) as the fundamental issues of investigation, extending the horizon of technology enhanced learning research.
With shared research interests between the two communities, IEEE WMUTE(International Conference on Wireless, Mobile and Ubiquitous Technologies in Education) and IEEE DIGITEL(International Conference on Digital Game and Intelligent Toy Enhanced Learning ) conference 2010 will be jointly held in Kaohsiung Taiwan. Participants of both conferences will be able to interact and exchange ideas which we hope can stimulate more exciting ideas for future research.
Link to WMUTE 2010.
**The scope of DIGITEL 2010 will cover but not be limited to:
Foundation and theory for design
Educational Robots and Toys
Artificial intelligence
Virtual characters
Virtual storytelling and game narrative
Multiplayer and social game design
Simulation and animation
Augmented/Mixed Reality
Game-based Learning/Training
Games in Real World (Ubiquitous Learning)
Storytelling and Narrative in Education
VR-based Education/Training
Non-Visual Senses (smelling, touching, hearing)
Mobile games and its linking to online games
Location-based games and ubiquitous technology
Identity in gaming to learn: roles and role-playing
Collaboration, competition and community
Social and Cultural aspects
Event Submission Acceptance Notification Final Version Due
Conference Papers Sept. 26, 2009 Dec 4, 2009 Jan. 4, 2010
Workshop Proposals Sept. 26, 2009 Dec 4, 2009 Jan. 4, 2010
Tutorial Proposals Sept. 26, 2009 Dec 4, 2009 Jan. 4, 2010
Panel Proposals Sept. 26, 2009 Dec 4, 2009 Jan. 4, 2010
April 12-16, 2010
Kaohsiung, Taiwan
Hosted by National Central University
http://digitel2010.cl.ncu.edu.tw/
Sponsored by IEEE Technical Committee on Learning Technology
The Conference Proceedings will be published by the IEEE Computer Society Press.
In light of the shared research interests of the two communities, IEEE DIGITEL(International Conference on Digital Game and Intelligent Toy Enhanced Learning) and IEEE WMUTE (International Conference on Wireless, Mobile and Ubiquitous Technologies in Education) conferences 2010 will be held jointly in Kaohsiung, Taiwan. Participants in both conferences will be able to interact and exchange ideas, which we hope will stimulate more exciting ideas for future research. The spurring of interest on deriving pedagogical principles and design from video games and digital toys offers a new angle of design for learning. Technologically, digital games employ advanced computing, multimedia and Internet technology; intelligent toys utilize embedded chips and sensors together with wireless, mobile, and ubiquitous technologies. What new theories are needed to explain the phenomena of learning through digital game and toy-based play? How can we characterize the pedagogies of digital game and toy based learning? How can these technologies be adopted for formal and informal learning settings? Can one really learn meaningfully and deeply from games? More specifically, DIGITEL takes "why to learn" (motivation and engagement), "how well to learn" (learning performance), "what to learn" (domain knowledge), "what to learn with" (computer programs or digital toys, virtual characters or robots), "where to learn" (physical settings or online), and "who to learn with" (individuals or teams) as the fundamental issues of investigation, extending the horizon of technology enhanced learning research.
With shared research interests between the two communities, IEEE WMUTE(International Conference on Wireless, Mobile and Ubiquitous Technologies in Education) and IEEE DIGITEL(International Conference on Digital Game and Intelligent Toy Enhanced Learning ) conference 2010 will be jointly held in Kaohsiung Taiwan. Participants of both conferences will be able to interact and exchange ideas which we hope can stimulate more exciting ideas for future research.
Link to WMUTE 2010.
**The scope of DIGITEL 2010 will cover but not be limited to:
Foundation and theory for design
Educational Robots and Toys
Artificial intelligence
Virtual characters
Virtual storytelling and game narrative
Multiplayer and social game design
Simulation and animation
Augmented/Mixed Reality
Game-based Learning/Training
Games in Real World (Ubiquitous Learning)
Storytelling and Narrative in Education
VR-based Education/Training
Non-Visual Senses (smelling, touching, hearing)
Mobile games and its linking to online games
Location-based games and ubiquitous technology
Identity in gaming to learn: roles and role-playing
Collaboration, competition and community
Social and Cultural aspects
Event Submission Acceptance Notification Final Version Due
Conference Papers Sept. 26, 2009 Dec 4, 2009 Jan. 4, 2010
Workshop Proposals Sept. 26, 2009 Dec 4, 2009 Jan. 4, 2010
Tutorial Proposals Sept. 26, 2009 Dec 4, 2009 Jan. 4, 2010
Panel Proposals Sept. 26, 2009 Dec 4, 2009 Jan. 4, 2010
Other CFPs
- 6th IEEE International Conference on Wireless, Mobile & Ubiquitous Technologies in Education (WMUTE 2010)
- ICSE Cape Town 2010 32nd International Conference on Software Engineering
- First National Conference on Quality Assurance for higher Education and Scientific Research
- 7th International Conference on Informatics in Control, Automation and Robotics (ICINCO)
- 12th International Conference on Enterprise Information Systems (ICEIS)
Last modified: 2010-06-04 19:32:22