WMUTE 2010 - 6th IEEE International Conference on Wireless, Mobile & Ubiquitous Technologies in Education (WMUTE 2010)
Topics/Call fo Papers
6th IEEE International Conference on Wireless, Mobile & Ubiquitous Technologies in Education (WMUTE 2010)
Mobile Social Media for Learning and Education
in Formal and Informal Settings
April 12-16, 2010 in Kaohsiung, Taiwan
hosted by National Central University (Taiwan)
http://wmute2010.cl.ncu.edu.tw/
(IEEE Computer Society Sponsorship solicited)
General Conference Chairs:
Tak-Wai Chan, National Central University, Taiwan
Demetrios Sampson, University of Piraeus, Greece
Program Chairs:
Ulrich Hoppe, University of Duisburg-Essen, Germany
Roy Pea, Stanford University, USA
Chen-Chung Liu, National Central University, Taiwan
Call for Papers
Based on shared research interests between the two communities, IEEE WMUTE
(International Conference on Wireless, Mobile and Ubiquitous Technologies in
Education) and IEEE DIGITEL (International Conference on Digital Game and
Intelligent Toy Enhanced Learning) conference 2010 will be jointly held in
Kaohsiung Taiwan. Participants of both conferences will be able to interact
and exchange ideas which we hope can stimulate more exciting ideas for
future research.
The convergence of global adoption of smart phones integrating hi-quality
media capture devices and trends in social networking, participatory media
and cyber infrastructure provide remarkable opportunities for making mobile
social media integral to distributed learning environments. Social
networking and user-generated media like YouTube, Facebook, Wikipedia and
Flickr are moving beyond the stationary PC onto mobile devices like iPhone
and low-price netbook computers. Social applications are also becoming a new
communication and networking method in sectors such as business,
entertainment and education. We expect to see mobile social media,
incorporating video, photos, social networking and communication
capabilities to be one of the major new applications for the mobile web, and
we welcome contributions that help advance visions, technologies, research
and theories to better support learning and educational purposes.
Arguably the impact of mobile social media will be universal, augmenting
with distributed social media tools the face-to-face social interactions
that now enable learning and teaching interactions. Learners may tap social
networks and recommendations for learning in pursuit of their interests over
informal and formal settings. Students could learn from a broader universe
of user-generated content, beyond "prescribed" content provided by teachers
or textbooks. The mobile social network can potentially foster richer
parent-child interactions for learning, and enable different parent roles
supporting education, and more vibrant and productive interactions between
learning at school, home and neighborhood. In classroom settings, mobile
devices can enrich interactivity and inter-operability of digital expression
and potentially provide supervision and decision support for teachers. The
well-documented powers of informal learning in workplaces can be served well
with social mobile media. Therefore, WMUTE 2010 hopes to initiate a new line
of research and practice that highlights both social and technological
innovation in order to support and amalgamate contemporary social learning
theories. This theme-based conference will expose the results of current
research efforts in this field as well as identify future challenges and
research priorities. The scope of WMUTE 2010 will cover but not be limited
to:
* Mobile social media
* User experiences in mobile social media creation and collaboration
* Specific roles for video in mobile learning and working
* Theories and applications for modeling collaboration in mobile
environments
* Emerging mobile video development platforms and user interfaces
* Context-aware learning environments and mobile social media
applications
* Open educational resources for WMUTE
* Mobile video story-telling and communities
* Human-computer interaction aspects of technology-enriched classrooms
* Mobile and ubiquitous computing support for collaborative learning
* Mobile Web 2.0 applications for learning and teaching
* Learning scenarios with wireless sensor networks * Small-screen
interface design
* Mobile collaborative learning systems
* Implementation of learning models exploiting one-to-one technology
* New devices for learning and instruction
* Game-based learning with ubiquitous and one-to-one technologies
* Adaptive and adaptable learning environments using mobile and
ubiquitous devices
* Agent support for ubiquitous learning and one-to-one classroom
settings
* Architectures and infrastructures for one-to-one classroom settings
* Methods of interaction analysis in mobile and ubiquitous learning
scenarios
* Evaluation and evaluation methodologies for WMUTE
Submission deadline: September 26th, 2009, for all submissions
Submissions types:
Full papers: 8 pages
Short papers: 5 pages
Posters: 3 pages
Workshop proposals: 2 pages
Panel Proposals: 2 pages
Tutorial proposals: 2 pages
Mobile Social Media for Learning and Education
in Formal and Informal Settings
April 12-16, 2010 in Kaohsiung, Taiwan
hosted by National Central University (Taiwan)
http://wmute2010.cl.ncu.edu.tw/
(IEEE Computer Society Sponsorship solicited)
General Conference Chairs:
Tak-Wai Chan, National Central University, Taiwan
Demetrios Sampson, University of Piraeus, Greece
Program Chairs:
Ulrich Hoppe, University of Duisburg-Essen, Germany
Roy Pea, Stanford University, USA
Chen-Chung Liu, National Central University, Taiwan
Call for Papers
Based on shared research interests between the two communities, IEEE WMUTE
(International Conference on Wireless, Mobile and Ubiquitous Technologies in
Education) and IEEE DIGITEL (International Conference on Digital Game and
Intelligent Toy Enhanced Learning) conference 2010 will be jointly held in
Kaohsiung Taiwan. Participants of both conferences will be able to interact
and exchange ideas which we hope can stimulate more exciting ideas for
future research.
The convergence of global adoption of smart phones integrating hi-quality
media capture devices and trends in social networking, participatory media
and cyber infrastructure provide remarkable opportunities for making mobile
social media integral to distributed learning environments. Social
networking and user-generated media like YouTube, Facebook, Wikipedia and
Flickr are moving beyond the stationary PC onto mobile devices like iPhone
and low-price netbook computers. Social applications are also becoming a new
communication and networking method in sectors such as business,
entertainment and education. We expect to see mobile social media,
incorporating video, photos, social networking and communication
capabilities to be one of the major new applications for the mobile web, and
we welcome contributions that help advance visions, technologies, research
and theories to better support learning and educational purposes.
Arguably the impact of mobile social media will be universal, augmenting
with distributed social media tools the face-to-face social interactions
that now enable learning and teaching interactions. Learners may tap social
networks and recommendations for learning in pursuit of their interests over
informal and formal settings. Students could learn from a broader universe
of user-generated content, beyond "prescribed" content provided by teachers
or textbooks. The mobile social network can potentially foster richer
parent-child interactions for learning, and enable different parent roles
supporting education, and more vibrant and productive interactions between
learning at school, home and neighborhood. In classroom settings, mobile
devices can enrich interactivity and inter-operability of digital expression
and potentially provide supervision and decision support for teachers. The
well-documented powers of informal learning in workplaces can be served well
with social mobile media. Therefore, WMUTE 2010 hopes to initiate a new line
of research and practice that highlights both social and technological
innovation in order to support and amalgamate contemporary social learning
theories. This theme-based conference will expose the results of current
research efforts in this field as well as identify future challenges and
research priorities. The scope of WMUTE 2010 will cover but not be limited
to:
* Mobile social media
* User experiences in mobile social media creation and collaboration
* Specific roles for video in mobile learning and working
* Theories and applications for modeling collaboration in mobile
environments
* Emerging mobile video development platforms and user interfaces
* Context-aware learning environments and mobile social media
applications
* Open educational resources for WMUTE
* Mobile video story-telling and communities
* Human-computer interaction aspects of technology-enriched classrooms
* Mobile and ubiquitous computing support for collaborative learning
* Mobile Web 2.0 applications for learning and teaching
* Learning scenarios with wireless sensor networks * Small-screen
interface design
* Mobile collaborative learning systems
* Implementation of learning models exploiting one-to-one technology
* New devices for learning and instruction
* Game-based learning with ubiquitous and one-to-one technologies
* Adaptive and adaptable learning environments using mobile and
ubiquitous devices
* Agent support for ubiquitous learning and one-to-one classroom
settings
* Architectures and infrastructures for one-to-one classroom settings
* Methods of interaction analysis in mobile and ubiquitous learning
scenarios
* Evaluation and evaluation methodologies for WMUTE
Submission deadline: September 26th, 2009, for all submissions
Submissions types:
Full papers: 8 pages
Short papers: 5 pages
Posters: 3 pages
Workshop proposals: 2 pages
Panel Proposals: 2 pages
Tutorial proposals: 2 pages
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Last modified: 2010-06-04 19:32:22