CGAT 2012 - 5th Annual International Conference on Computer Games, Multimedia and Allied Technology
Date2012-05-07
Deadline2012-02-20
VenueBali, Indonesia
KeywordsComputer Games, Multimedia and Allied Technology; Computer Games; Multimedia; Allied Technology; CGAT; GSTF
Websitehttp://www.cgames.com.sg
Topics/Call fo Papers
The session list is indicative of the key areas of discussion but is not restrictive, and suggestions from the gaming community for additional specific sessions are welcome and can be communicated to the Conference secretariat at info-AT-cgames.com.sg
? Gaming - Mobile, PC, Online, Console
? Aesthetic Approaches to Game Design & Development
? Storytelling and Narrative Landscapes
? Design Documentation
? Games Simulations and Dynamic Models
? Interactive Simulations
? Tools and Systems for Games and Virtual Reality
? Intelligent Agents and Gamebots
? Gaming ? Hardware and Accessories
? Graphics & Visualisation
? Texture and Shader Programming
? Stereographics in Real Time
? Cinematography
? Sound Design and Music Systems
? Multichanel Audio
? Audio Techniques for Racing Games
? Media Theory
? Interactive Dynamic Response for Games
? Mapping the Mental Space of Game Genres
? Cultural and Media Studies on Computer Games
? Experiential Spatiality in Games
Player Behavior and Consumer Demographics
Game Development Contract Outsourcing
Project Funding and Financing
Social/Humanities Aspects of Games
Cheat Codes -To Cheat or Not to Cheat
Mobile and Multiuser Games
IPTV and Service Convergence
Pay-As-You-Play and IPTV
Academic Courses for Game Design & Development
Multiuser Virtual Environments (Muves) in Education
Learning to Play or Learning through Play
Game Security
Games and Intellectual Property Rights
Laws, Regulations, Certifications and Policies for Gaming
Censorship of Video Games Content
Artificial Intelligence in the Context of Gaming
Art, Design and New Media
Education, Training, and Edutainment Technologies
Human Factors of Games
Sound and Music
3D Geometric models
Geometric Modelling and Shape Modelling
? Gaming - Mobile, PC, Online, Console
? Aesthetic Approaches to Game Design & Development
? Storytelling and Narrative Landscapes
? Design Documentation
? Games Simulations and Dynamic Models
? Interactive Simulations
? Tools and Systems for Games and Virtual Reality
? Intelligent Agents and Gamebots
? Gaming ? Hardware and Accessories
? Graphics & Visualisation
? Texture and Shader Programming
? Stereographics in Real Time
? Cinematography
? Sound Design and Music Systems
? Multichanel Audio
? Audio Techniques for Racing Games
? Media Theory
? Interactive Dynamic Response for Games
? Mapping the Mental Space of Game Genres
? Cultural and Media Studies on Computer Games
? Experiential Spatiality in Games
Player Behavior and Consumer Demographics
Game Development Contract Outsourcing
Project Funding and Financing
Social/Humanities Aspects of Games
Cheat Codes -To Cheat or Not to Cheat
Mobile and Multiuser Games
IPTV and Service Convergence
Pay-As-You-Play and IPTV
Academic Courses for Game Design & Development
Multiuser Virtual Environments (Muves) in Education
Learning to Play or Learning through Play
Game Security
Games and Intellectual Property Rights
Laws, Regulations, Certifications and Policies for Gaming
Censorship of Video Games Content
Artificial Intelligence in the Context of Gaming
Art, Design and New Media
Education, Training, and Edutainment Technologies
Human Factors of Games
Sound and Music
3D Geometric models
Geometric Modelling and Shape Modelling
Other CFPs
- 2nd Annual International Conference on Business Strategy and Organizational Behaviour
- 2nd Annual International Conference on Enterprise Marketing and Globalization
- 2nd Annual International Conference on Operations Research and Statistics
- 2012 International Conference on Economics Marketing and Management (ICEMM 2012)
- 2nd Annual International Conference on Web Technologies and Internet Applications (WebTech 2012)
Last modified: 2012-01-20 10:55:41