DIMEA 2011 - 6th Digital Interactive Media Entertainment and Arts Conference
Topics/Call fo Papers
DIMEA 2011 (6th Digital Interactive Media Entertainment and
Arts Conference)
In Cooperation with ACM and ACM SIGCHI
Lisbon, Portugal 8-11 November, 2011
http://www.ace2011.org/
IMPORTANT DATES
Papers Submission Due: 1 June 2011
Workshop Proposal Submission Due: 15 June 2011
Late Breaking Results Submission Due: 24 June 2011
Creative Show Case Submission Due: 24 June 2011
Tutorial Submission Due: 24 June 2011
Game Competition Submission Due: 20 September 2011
As it reaches its 8th edition, ACE has become the leading scientific forum
for dissemination of cutting-edge research results in the area of
entertainment computing. Interactive entertainment is one of the most
vibrant areas of interest in modern society and is amongst the fastest
growing industries in the world. ACE 2011 will bring together leading
researchers and practitioners from academia and industry to present their
innovative work and discuss all aspects and challenges of interactive
entertainment technology, in a cool and stimulating environment.
ACE is by nature a multi-disciplinary conference, therefore attracting
people across a wide spectrum of interests and disciplines including
computer science, design, arts, sociology, anthropology, psychology, and
marketing. The main goal of ACE is to stimulate discussion in the
development of new and compelling entertainment computing and interactive
art concepts and applications. All ACE participants are encouraged to
present work they believe will shape the future, going beyond the
established paradigms, and focusing on all areas related to interactive
entertainment including:
Accessibility
Aesthetics
Affective Computing
Ambient Intelligence
Animation Techniques
Attentive technology
Augmented and Mixed Reality
Avatars and Autonomous Characters
Cross-media Entertainment
Cultural Computing
Digital Broadcasting/Podcasting
Digital Cinema
Digital Entertainment
Elderly Entertainment
Empathy
Entertainment Design Theory
Experience Design
Funology
Game Production
Game Programming
Game Design
Human-Robots Interaction
Interaction Design
Interactive Computer Graphics
Learning and Children
Location-Based Entertainment
Metaverse Worlds
Mobile and Ubiquitous Entertainment
Multimodal Interaction
Museum Applications
Digital Narratives and Interactive Storytelling
New Gaming Audiences
Novel Interfaces
Pervasive and Online Games
Physical Computing
Robotic Love and Affection
Smart Gadgets and Toys
Social Impact
Social Networking
Sound and Music Design
Special Effects
Synesthetic Entertainment
Tangible Interfaces
Usability and Playability
User-Centred Design
Virtual Reality
Visual Arts
Arts Conference)
In Cooperation with ACM and ACM SIGCHI
Lisbon, Portugal 8-11 November, 2011
http://www.ace2011.org/
IMPORTANT DATES
Papers Submission Due: 1 June 2011
Workshop Proposal Submission Due: 15 June 2011
Late Breaking Results Submission Due: 24 June 2011
Creative Show Case Submission Due: 24 June 2011
Tutorial Submission Due: 24 June 2011
Game Competition Submission Due: 20 September 2011
As it reaches its 8th edition, ACE has become the leading scientific forum
for dissemination of cutting-edge research results in the area of
entertainment computing. Interactive entertainment is one of the most
vibrant areas of interest in modern society and is amongst the fastest
growing industries in the world. ACE 2011 will bring together leading
researchers and practitioners from academia and industry to present their
innovative work and discuss all aspects and challenges of interactive
entertainment technology, in a cool and stimulating environment.
ACE is by nature a multi-disciplinary conference, therefore attracting
people across a wide spectrum of interests and disciplines including
computer science, design, arts, sociology, anthropology, psychology, and
marketing. The main goal of ACE is to stimulate discussion in the
development of new and compelling entertainment computing and interactive
art concepts and applications. All ACE participants are encouraged to
present work they believe will shape the future, going beyond the
established paradigms, and focusing on all areas related to interactive
entertainment including:
Accessibility
Aesthetics
Affective Computing
Ambient Intelligence
Animation Techniques
Attentive technology
Augmented and Mixed Reality
Avatars and Autonomous Characters
Cross-media Entertainment
Cultural Computing
Digital Broadcasting/Podcasting
Digital Cinema
Digital Entertainment
Elderly Entertainment
Empathy
Entertainment Design Theory
Experience Design
Funology
Game Production
Game Programming
Game Design
Human-Robots Interaction
Interaction Design
Interactive Computer Graphics
Learning and Children
Location-Based Entertainment
Metaverse Worlds
Mobile and Ubiquitous Entertainment
Multimodal Interaction
Museum Applications
Digital Narratives and Interactive Storytelling
New Gaming Audiences
Novel Interfaces
Pervasive and Online Games
Physical Computing
Robotic Love and Affection
Smart Gadgets and Toys
Social Impact
Social Networking
Sound and Music Design
Special Effects
Synesthetic Entertainment
Tangible Interfaces
Usability and Playability
User-Centred Design
Virtual Reality
Visual Arts
Other CFPs
- ACE 2011: 8th Advances in Computer Entertainment Technology Conference
- 13rd Brazilian Symposium on Computer Music (SBCM)
- 85th Memorial Conference
- International Workshop on Data-Centric Interactions on the Web
- 6th International Workshop on Modeling, Simulation, and Optimization of Peer-to-peer Environments
Last modified: 2011-05-07 12:52:46