ACE 2011 - ACE 2011: 8th Advances in Computer Entertainment Technology Conference
Topics/Call fo Papers
ACE 2011: 8th Advances in Computer Entertainment Technology Conference
In Cooperation with ACM and ACM SIGCHI
Lisbon, Portugal 8-11 November, 2011
http://www.ace2011.org/
IMPORTANT DATES
Papers Submission Due: 1 June 2011
Workshop Proposal Submission Due: 15 June 2011
Late Breaking Results Submission Due: 24 June 2011
Creative Show Case Submission Due: 24 June 2011
Tutorial Submission Due: 24 June 2011
Game Competition Submission Due: 20 September 2011
As it reaches its 8th edition, ACE has become the leading scientific forum
for dissemination of cutting-edge research results in the area of
entertainment computing. Interactive entertainment is one of the most
vibrant areas of interest in modern society and is amongst the fastest
growing industries in the world. ACE 2011 will bring together leading
researchers and practitioners from academia and industry to present their
innovative work and discuss all aspects and challenges of interactive
entertainment technology, in a cool and stimulating environment.
ACE is by nature a multi-disciplinary conference, therefore attracting
people across a wide spectrum of interests and disciplines including
computer science, design, arts, sociology, anthropology, psychology, and
marketing. The main goal of ACE is to stimulate discussion in the
development of new and compelling entertainment computing and interactive
art concepts and applications. All ACE participants are encouraged to
present work they believe will shape the future, going beyond the
established paradigms, and focusing on all areas related to interactive
entertainment including:
Accessibility
Aesthetics
Affective Computing
Ambient Intelligence
Animation Techniques
Attentive technology
Augmented and Mixed Reality
Avatars and Autonomous Characters
Cross-media Entertainment
Cultural Computing
Digital Broadcasting/Podcasting
Digital Cinema
Digital Entertainment
Elderly Entertainment
Empathy
Entertainment Design Theory
Experience Design
Funology
Game Production
Game Programming
Game Design
Human-Robots Interaction
Interaction Design
Interactive Computer Graphics
Learning and Children
Location-Based Entertainment
Metaverse Worlds
Mobile and Ubiquitous Entertainment
Multimodal Interaction
Museum Applications
Digital Narratives and Interactive Storytelling
New Gaming Audiences
Novel Interfaces
Pervasive and Online Games
Physical Computing
Robotic Love and Affection
Smart Gadgets and Toys
Social Impact
Social Networking
Sound and Music Design
Special Effects
Synesthetic Entertainment
Tangible Interfaces
Usability and Playability
User-Centred Design
Virtual Reality
Visual Arts
To encourage presentation of such multi-disciplinary work, we invite
submissions that fall into the following tracks:
- Papers
Papers present original unpublished work in technical, design, and theory or
social aspects of interactive entertainment.
Submissions to this track should not exceed 8 pages in ACM format.
- Late breaking results
Provides researchers with an opportunity to present their preliminary or
exploratory work, smaller projects or research findings that are not yet
suitable for a Paper, but nonetheless are merit of discussion from an open
forum.
Submissions to this track should not exceed 2 pages in ACM format.
- Creative Showcase and Interactive Art
The Creative Showcase is open to a large variety of submissions including,
but not limited to:
* Technical demonstrations of prototype technologies of advanced
entertainment technology
* All varieties of video and computer games
* Interactive art, drama, fiction and other narrative forms
* Web and mobile-based computer entertainment
* Audio, visual and other sensory forms of digital interaction
Submissions to this track should be accompanied of a 2 page abstract in ACM
format. All accepted submissions will be published in conference
proceedings. Authors may include videos and photos with the submission, and
such materials are strongly encouraged if they strengthen the results of the
contribution.
- Workshops
Conference workshops typically provide valuable in-depth discussions of
specific topics in computer entertainment technology. If you are working in
an emerging area in entertainment computing, please consider organizing a
workshop. They are an opportunity to move a new field forward and build a
community. These workshops may consist of both invited and contributed
papers that will highlight exciting new developments and currents trends of
research.
- Tutorials
Tutorial proposals will be considered for half-day and full-day tutorials.
Topics should have a direct relevance to the interest of ACE2011.
- Game Competition
The ACE2011 game contest is a worldwide competition. It emphasizes the
engineering aspects of game development, not limited to programming. Teams
submit software products, covering the whole software development process.
After a careful evaluation carried out by the Program Committee, several
finalist teams will be invited to ACE 2011 in Lisbon to present and
demonstrate their projects.
Accepted manuscripts of Papers and Creative Showcase abstracts will appear
in the ACE 2011 Digital Proceedings, ACM Digital Library, a special issue of
Computers in Entertainment (ACM), and International Journal of Arts and
Technology (Inderscience), where they will remain accessible to thousands of
researchers and practitioners worldwide.
Awards:
Best papers and creative showcases will be selected based on a jury of well
respected pioneers in the field attending the conference. We’ll honour the
authors of these publications by presenting awards including:
* Paper award categories: Gold, Silver, and Bronze.
* Creative showcase award categories: Gold, Silver, and Bronze
Organization Committee
General Chairs
Teresa Romão ? FCT/UNL, Portugal
Nuno Correia ? FCT/UNL, Portugal
Masahiko Inami ? Keio University, Japan
Program Chairs
Hirokasu Kato - Nara Institute of Science and Technology, Japan
Rui Prada ? Instituto Superior Técnico and INESC-ID, Portugal
Tsutomu Terada ? Kobe University, Japan
ACE Steering Committee
Adrian David Cheok - Keio University, Japan & NUS, Singapore
Hiroshi Ishii - MIT Media Lab, USA
Hirokazu Kato - Nara Institute of Science and Technology, Japan
For more information, please visit http://www.ace2011.org/
In Cooperation with ACM and ACM SIGCHI
Lisbon, Portugal 8-11 November, 2011
http://www.ace2011.org/
IMPORTANT DATES
Papers Submission Due: 1 June 2011
Workshop Proposal Submission Due: 15 June 2011
Late Breaking Results Submission Due: 24 June 2011
Creative Show Case Submission Due: 24 June 2011
Tutorial Submission Due: 24 June 2011
Game Competition Submission Due: 20 September 2011
As it reaches its 8th edition, ACE has become the leading scientific forum
for dissemination of cutting-edge research results in the area of
entertainment computing. Interactive entertainment is one of the most
vibrant areas of interest in modern society and is amongst the fastest
growing industries in the world. ACE 2011 will bring together leading
researchers and practitioners from academia and industry to present their
innovative work and discuss all aspects and challenges of interactive
entertainment technology, in a cool and stimulating environment.
ACE is by nature a multi-disciplinary conference, therefore attracting
people across a wide spectrum of interests and disciplines including
computer science, design, arts, sociology, anthropology, psychology, and
marketing. The main goal of ACE is to stimulate discussion in the
development of new and compelling entertainment computing and interactive
art concepts and applications. All ACE participants are encouraged to
present work they believe will shape the future, going beyond the
established paradigms, and focusing on all areas related to interactive
entertainment including:
Accessibility
Aesthetics
Affective Computing
Ambient Intelligence
Animation Techniques
Attentive technology
Augmented and Mixed Reality
Avatars and Autonomous Characters
Cross-media Entertainment
Cultural Computing
Digital Broadcasting/Podcasting
Digital Cinema
Digital Entertainment
Elderly Entertainment
Empathy
Entertainment Design Theory
Experience Design
Funology
Game Production
Game Programming
Game Design
Human-Robots Interaction
Interaction Design
Interactive Computer Graphics
Learning and Children
Location-Based Entertainment
Metaverse Worlds
Mobile and Ubiquitous Entertainment
Multimodal Interaction
Museum Applications
Digital Narratives and Interactive Storytelling
New Gaming Audiences
Novel Interfaces
Pervasive and Online Games
Physical Computing
Robotic Love and Affection
Smart Gadgets and Toys
Social Impact
Social Networking
Sound and Music Design
Special Effects
Synesthetic Entertainment
Tangible Interfaces
Usability and Playability
User-Centred Design
Virtual Reality
Visual Arts
To encourage presentation of such multi-disciplinary work, we invite
submissions that fall into the following tracks:
- Papers
Papers present original unpublished work in technical, design, and theory or
social aspects of interactive entertainment.
Submissions to this track should not exceed 8 pages in ACM format.
- Late breaking results
Provides researchers with an opportunity to present their preliminary or
exploratory work, smaller projects or research findings that are not yet
suitable for a Paper, but nonetheless are merit of discussion from an open
forum.
Submissions to this track should not exceed 2 pages in ACM format.
- Creative Showcase and Interactive Art
The Creative Showcase is open to a large variety of submissions including,
but not limited to:
* Technical demonstrations of prototype technologies of advanced
entertainment technology
* All varieties of video and computer games
* Interactive art, drama, fiction and other narrative forms
* Web and mobile-based computer entertainment
* Audio, visual and other sensory forms of digital interaction
Submissions to this track should be accompanied of a 2 page abstract in ACM
format. All accepted submissions will be published in conference
proceedings. Authors may include videos and photos with the submission, and
such materials are strongly encouraged if they strengthen the results of the
contribution.
- Workshops
Conference workshops typically provide valuable in-depth discussions of
specific topics in computer entertainment technology. If you are working in
an emerging area in entertainment computing, please consider organizing a
workshop. They are an opportunity to move a new field forward and build a
community. These workshops may consist of both invited and contributed
papers that will highlight exciting new developments and currents trends of
research.
- Tutorials
Tutorial proposals will be considered for half-day and full-day tutorials.
Topics should have a direct relevance to the interest of ACE2011.
- Game Competition
The ACE2011 game contest is a worldwide competition. It emphasizes the
engineering aspects of game development, not limited to programming. Teams
submit software products, covering the whole software development process.
After a careful evaluation carried out by the Program Committee, several
finalist teams will be invited to ACE 2011 in Lisbon to present and
demonstrate their projects.
Accepted manuscripts of Papers and Creative Showcase abstracts will appear
in the ACE 2011 Digital Proceedings, ACM Digital Library, a special issue of
Computers in Entertainment (ACM), and International Journal of Arts and
Technology (Inderscience), where they will remain accessible to thousands of
researchers and practitioners worldwide.
Awards:
Best papers and creative showcases will be selected based on a jury of well
respected pioneers in the field attending the conference. We’ll honour the
authors of these publications by presenting awards including:
* Paper award categories: Gold, Silver, and Bronze.
* Creative showcase award categories: Gold, Silver, and Bronze
Organization Committee
General Chairs
Teresa Romão ? FCT/UNL, Portugal
Nuno Correia ? FCT/UNL, Portugal
Masahiko Inami ? Keio University, Japan
Program Chairs
Hirokasu Kato - Nara Institute of Science and Technology, Japan
Rui Prada ? Instituto Superior Técnico and INESC-ID, Portugal
Tsutomu Terada ? Kobe University, Japan
ACE Steering Committee
Adrian David Cheok - Keio University, Japan & NUS, Singapore
Hiroshi Ishii - MIT Media Lab, USA
Hirokazu Kato - Nara Institute of Science and Technology, Japan
For more information, please visit http://www.ace2011.org/
Other CFPs
Last modified: 2011-05-07 12:53:13