ResearchBib Share Your Research, Maximize Your Social Impacts
Sign for Notice Everyday Sign up >> Login

TiiS 2015 - Special Issue of the ACM Transactions on Interactive Intelligent Systems on BEHAVIOR UNDERSTANDING FOR ARTS AND ENTERTAINMENT

Date2015-02-10

Deadline2014-03-26

VenueOnline, Online Online

Keywords

Website

Topics/Call fo Papers

Special Issue of the
ACM Transactions on Interactive Intelligent Systems
on BEHAVIOR UNDERSTANDING FOR ARTS AND ENTERTAINMENT
Main submission deadline: March 26th, 2014
http://tiis.acm.org/special-issues.html
AIMS AND SCOPE
Techniques for understanding human behavior have become an
important technology for interactive intelligent systems. New
challenges arise when the behavior being analyzed involves
engagement with arts and/or entertainment.
The subject of the behavior understanding may be either a
creator, such as a visual artist or a performer; or a person who
engages with a (possibly interactive) work of art or
entertainment. A system can support these types of interaction in
novel and interesting ways through real-time behavior analysis.
The same types of behavior can also be analyzed off-line, to
support research in areas like interaction design and social
psychology.
The creativity that is involved makes it less likely that the
behavior conforms to known patterns and norms, and it makes
evaluation less straightforward.
This special issue aims to encourage and publish research about
the challenges and opportunities associated with human behavior
understanding in arts and entertainment. In accordance with the
scope of ACM TiiS, each submission should include a discussion of
the implications of the research for some type of interactive
system. The specific topics of submitted manuscripts can differ
along the dimensions listed below.
TOPIC DIMENSIONS
Nature of the Behavior Being Analyzed
- Creative performance and/or responses to it
- Creation of an artifact and/or interaction with it
- Game playing
- ...
Unit of Behavioral Analysis
- Individual behavior
- Group behavior
System Actions Taken on the Basis of On-Line Behavior
Understanding
- Support for creative performance
- Enhancement of interaction with a game or interactive work of
art
- Increasing the effectiveness of edutainment or persuasion
- Personalization and adaptation
- ...
Functions of Off-Line Behavior Understanding
- Laying a foundation for improving interaction design
- Gaining insights into human behavior in creative contexts
- ...
Computational Techniques for Human Behavior Understanding
- Action and activity recognition
- Affective and social signal analysis
- Face analysis
- Analysis of postures, gestures, and haptic interaction
- Voice and speech analysis
- Analysis of gaze and attention
- Biosignal analysis
- Techniques for benchmarking and evaluation
- ...
Application Domains
- Visual and digital arts
- Entertainment
- Education and edutainment
- Computer games
- Healthcare and well-being
- Creativity training
- ...
SPECIAL ISSUE ASSOCIATE EDITORS
- Albert Ali Salah, Bogaziçi University, Turkey
(contact: salah[at]boun[dot]edu[dot]tr)
- Hayley Hung, Delft University of Technology, The Netherlands
- Oya Aran, Idiap Research Institute, Switzerland
- Hatice Gunes, Queen Mary University of London, UK
- Matthew Turk, University of California Santa Barbara, USA
IMPORTANT DATES
- By March 26th, 2014: Submission of manuscripts
- By July 9th, 2014: Notification about decisions on initial
submissions
- By October 7th, 2014: Submission of revised manuscripts
- By December 6th, 2014: Notification about decisions on revised
manuscripts
- By January 5th, 2015: Submission of manuscripts with final
minor changes
- Starting February, 2015: Announcement of the special issue
articles on the TiiS website (with subsequent publication in
the ACM Digital Library and in a printed journal issue)
HOW TO SUBMIT
Please see the instructions for authors on the TiiS website
(http://tiis.acm.org).
ABOUT ACM TiiS
TiiS (pronounced "T double-eye S"), founded in 2010, is an ACM
journal for research about intelligent systems that people
interact with.

Last modified: 2013-11-05 07:18:44