ICIW 2019 - Fourteenth International Conference on Internet and Web Applications and Services ICIW 2019
Topics/Call fo Papers
ICIW 2019 conference tracks:
TRINT: Trends on Internet-based data, applications and services
Mapping social networks; Signed social networks; Interactive analysis; Personalized sentiment classification; Mobile devices and Internet technologies; Mobile IPv6 over Software Defined Network (SDN); Generative Mappings; Intensive mobile data processing; Virtualization of mobile networks; Personalized services in 5G networks; 5G+ HetHetNets; Information-centric satellite networks; Drone-based services; Internet of self-tunable sensing; Embedded Sensing; Context-aware and location-aware services; Interned-based vehicular networks; Geo-replicated data stores; Personal Cloud; Cloud interactive services; Energy harvesting and energy efficiency; Opportunistic spectrum access; High spectral efficiency communications; Interactive analysis on Big Data; Streaming/Real-Time/Active Streaming; Internet-scale real-time analytics; Real-time data aggregation; Big Data and Industrial 4.0 systems; Internet and Crowdsourcing; Mobile and wearable networks; Smart sensing networks; Internet-based healthcare services; Green Interent; Internet accessibility; Internet and Apps
TRWEB: Trends on Web-driven applications and services
Web3D. Harvesting Entities from the Web; Linking User Web Profiles; Web Crowd Rankings; Navigational Queries; focused Object Retrieval; Discovering Subsumption Relationships; Meshes on the Web; Interactive 3D Web Environments; Interactive 3D Graphics; WebGL, Optimized Javascript engines; Native 3D Web applications, Declarative 3D; WebGL Scene Creation; Web-Based Source Code Analysis; Web visualization of underground caves; Streaming compressed 3D data on the Web; Web3D User Interfaces; Linked Data on the Web; Web user-profiling; Mining large dense graphs/subgraphs; Web tables; Relationships in knowledge graphs; Microblog users; Web Tracking; Augmenting cross-domain knowledge bases; High-dimensional data; Visualizing large-scale; Consumer-oriented Web services
IWAS : Internet and Web-based Applications and Services
Web technologies, frameworks, languages, mechanisms; Web applications design and development; Interaction with/from Web-based applications; Web-based applications’ features; Management of Web-based applications; Evaluation of Web applications; Specialized Web applications; Aggregating multimedia documents; E-business, appliances, and services; IP Grid Management and Grid Services; IP-based convergent solutions and next generation networks; Standards, case studies and special groups on web-based applications; E-business system design, development, and management for SMEs
WSSA : Web Services-based Systems and Applications
Service Innovations; Service Architectures; Model-driven development of context-aware services; Context-aware service models, architectures and frameworks; Model-driven development of semantic Web services; Web services foundation, architectures, frameworks, languages; Web services architecture and business continuity; Special Web services mechanisms; Semantic Web, Ontology, and Web services; Web service applications ; Data Management aspects in Web Services; Autonomic e-Business integration and collaboration; Web service based Grid computing and P2P computing; Web services based applications for e-Commerce; Multimedia applications using Web Services; Automatic computing for Web services; Web services challenges on trust, security, performance, scalability; Enterprise Web services; Web services discovery, announcing, monitoring and management; Platforms, technologies, mechanisms and case studies; Grid architectures, middleware and toolkits
ENSYS: Entertainment Systems
Developing entertainment systems and applications; Platforms for entertainment systems; Speech technology & its usability for entertainment systems; Networking requirements for entertainment systems; Traffic generated by entertainment applications; QoS/SLA on entertainment systems; Reliability and high availability of entertainment systems; Identify aspects in entertainment systems; Real-time access to entertainment systems; Customized access entertainment systems; Navigation and entertainment systems; Integration and interoperability aspects in entertainment systems; Entertainment systems and applications; Networking and system support for entertainment systems; Wireless and mobile technologies for entertainment; Wireless multimedia for entertainment; Systems for music and movie distribution; Games on mobile and resource-constrained devices; Mobile video entertainment systems; Car/flight/train entertainment systems; Ubiquitous entertainment systems; Interactive television; Technologies for sport and entertainment; WiFi wireless home entertainment systems; Wearable technologies for entertainment
P2PSA: P2P Systems and Applications
P2P architectures, techniques, paradigms; P2P programming and data handling; P2P security features; Data and compute intensive applications; P2P networks and protocols; P2P management; P2P Trust and reputation management; Fault tolerance in P2P, quality of availability, accounting in P2P; Self-adaptiveness in P2P overlay networks; Self-configurable P2P systems; Case studies, benchmarking; Copyright and intellectual property; Electronic marketplace, Digital asset management and trading systems; Platforms, environments, testbeds
ONLINE: Online Communications, Collaborative Systems, and Social Networks
Theory, frameworks, mechanisms, and tools for online communication; Methodologies and languages for on-line communications; Web services and XML use for online communications; Tools for assessing online work, distributed workload; Shared business processes; Collaborative groups and systems; Theory and formalisms of group interactions; Group synergy in cooperative networks; Online gambling, gaming, children groups; Identity features, risks, jurisdiction for online communications; Specifics emergency and e-coaching on online communications; B2B and B2E cooperation; Privacy, identify, security on online communications; Individual anonymity, group trust, and confidentiality on online groups; Conflict, delegation, group selection; Community costs in collaborative groups; Building online social networks with popularity contexts, persuasion, etc.; Technology support for collaborative systems; Techniques, mechanisms, and platforms for remote cooperation
SERCOMP: Service computing
Adaptive Architecture; Business process integration and management; Cloud Computing; Collective Intelligence for Service Computing; Computational Intelligence; Data Mining of Actual Services; Decision Science; Digital EcoSystems Infrastructure; Economic Clusters; Economics and Economic Experiments; Game Theory; Human Modeling in Services; Intelligent Agents and Multi-Agent Systems; Intra- and Inter-enterprise services; Knowledge Discovery for Service Computing; Nature Inspired Computing Techniques for Service Computing; Optimization of Service Processes; Psychological Approaches to Services; Self Organizing Infrastructure; Sensing of Human Behaviors; Service-centric business models and their economics; Service discovery, repository and registry; Service Engineering; Service evaluation, measurements and delivery audit; Service interaction, service ontologies and service composition; Service Marketing; Service-Oriented Architecture; Service Oriented computing; Soft Computing; Society and business services (public, utility, business, healthcare, consulting, etc.); Sustainable Frameworks; Swarm Intelligence; Ubiquitous and pervasive services (technology, context, security); Value Creation in Services; Web-based basics on service modeling, deployment and maintenance
SLAECE: Social and Legal Aspect of Internet Computing
Principles, theories, and challenges of legal and social aspects; Strategies, modeling, and requirements engineering of legal and social aspects; Architectures, implementations, and deployment consideration of legal and social aspects; Cyber threats, emerging risks, systemic concerns, and emergency preparedness; Social computing and lifestyle computing; Service marketing and customer relationship management; Market structures and emerging business models; Emerging legal issues due to new computing environment; File / information sharing networks and user behavior; Knowledge modeling, management, and application; Negotiation and contracting as well as contract monitoring and enforcement; E-democracy, e-policy, and governance; Legal and social ontologies; Privacy and copyright in collaborative environments and social networks; Intellectual property rights; Trust, security, and privacy; Counterfeit forensic; Identity management and access control; Security and privacy in location-based services
VEWAeL: Virtual Environments and Web Applications for eLearning
E-Learning; Web Technologies and Tools for Educational Purposes; Services for E-Learning Platforms; Virtual Learning Environments (VLE); Course Management Systems; Web applications for Teaching; Social Implications of E-Learning; Lifelong E-learning; Teaching-Learning Experiences using the Internet for Educational Purposes; E-learning in the European Higher Education Area (EHEA) and other HE contexts; Web protocols for VLE; Security for VLE; QoS for VLE; Storage management in VLE
VIDEO INFO: Short video/links scientific content
Apps; Mobile social media; Video production; Innovative video content; Creative process; Dedicated apps; Special apps for short scientific reports; Techniques for a convincing summary report; Mobile and wearable devices for scietific reports; Combining open space and lab space in scientific reports; Handling inventories of short video scientific reports; Innovative mobile content; Online news; Volatile and just-in-time news; Report authenticity; Copyright and authorship; Ethical aspects; etc.
ECC: Enterprise cloud computing
Architectures for enterprise clouds; Principles, concepts and methodologies of enterprise cloud computing; Tools, technologies, methodologies and frameworks for enterprise cloud computing; Enterprise IS architectures such as application, information and technology architectures; Synergies between SOA, Grid Computing and Cloud Infrastructures; Quality of Service (QoS) models; 'Elastic' and on-demand allocation and management of resources to meet business needs; Benefits, issues and limitations of enterprise clouds; Security, data integrity, legal and governance issues for enterprise clouds; Management, monitoring an governance issues; Portability of architectures, applications and data between cloud providers; Reliability and maintenance of cloud-based business architectures; Architectures for Software as a Service, Platform as a Service and Infrastructure as a Service; Network architecture using Storage Clouds; Experience reports with designing, building and using Cloud infrastructure; Novel application architectures, best practices, case studies and surveys
TRINT: Trends on Internet-based data, applications and services
Mapping social networks; Signed social networks; Interactive analysis; Personalized sentiment classification; Mobile devices and Internet technologies; Mobile IPv6 over Software Defined Network (SDN); Generative Mappings; Intensive mobile data processing; Virtualization of mobile networks; Personalized services in 5G networks; 5G+ HetHetNets; Information-centric satellite networks; Drone-based services; Internet of self-tunable sensing; Embedded Sensing; Context-aware and location-aware services; Interned-based vehicular networks; Geo-replicated data stores; Personal Cloud; Cloud interactive services; Energy harvesting and energy efficiency; Opportunistic spectrum access; High spectral efficiency communications; Interactive analysis on Big Data; Streaming/Real-Time/Active Streaming; Internet-scale real-time analytics; Real-time data aggregation; Big Data and Industrial 4.0 systems; Internet and Crowdsourcing; Mobile and wearable networks; Smart sensing networks; Internet-based healthcare services; Green Interent; Internet accessibility; Internet and Apps
TRWEB: Trends on Web-driven applications and services
Web3D. Harvesting Entities from the Web; Linking User Web Profiles; Web Crowd Rankings; Navigational Queries; focused Object Retrieval; Discovering Subsumption Relationships; Meshes on the Web; Interactive 3D Web Environments; Interactive 3D Graphics; WebGL, Optimized Javascript engines; Native 3D Web applications, Declarative 3D; WebGL Scene Creation; Web-Based Source Code Analysis; Web visualization of underground caves; Streaming compressed 3D data on the Web; Web3D User Interfaces; Linked Data on the Web; Web user-profiling; Mining large dense graphs/subgraphs; Web tables; Relationships in knowledge graphs; Microblog users; Web Tracking; Augmenting cross-domain knowledge bases; High-dimensional data; Visualizing large-scale; Consumer-oriented Web services
IWAS : Internet and Web-based Applications and Services
Web technologies, frameworks, languages, mechanisms; Web applications design and development; Interaction with/from Web-based applications; Web-based applications’ features; Management of Web-based applications; Evaluation of Web applications; Specialized Web applications; Aggregating multimedia documents; E-business, appliances, and services; IP Grid Management and Grid Services; IP-based convergent solutions and next generation networks; Standards, case studies and special groups on web-based applications; E-business system design, development, and management for SMEs
WSSA : Web Services-based Systems and Applications
Service Innovations; Service Architectures; Model-driven development of context-aware services; Context-aware service models, architectures and frameworks; Model-driven development of semantic Web services; Web services foundation, architectures, frameworks, languages; Web services architecture and business continuity; Special Web services mechanisms; Semantic Web, Ontology, and Web services; Web service applications ; Data Management aspects in Web Services; Autonomic e-Business integration and collaboration; Web service based Grid computing and P2P computing; Web services based applications for e-Commerce; Multimedia applications using Web Services; Automatic computing for Web services; Web services challenges on trust, security, performance, scalability; Enterprise Web services; Web services discovery, announcing, monitoring and management; Platforms, technologies, mechanisms and case studies; Grid architectures, middleware and toolkits
ENSYS: Entertainment Systems
Developing entertainment systems and applications; Platforms for entertainment systems; Speech technology & its usability for entertainment systems; Networking requirements for entertainment systems; Traffic generated by entertainment applications; QoS/SLA on entertainment systems; Reliability and high availability of entertainment systems; Identify aspects in entertainment systems; Real-time access to entertainment systems; Customized access entertainment systems; Navigation and entertainment systems; Integration and interoperability aspects in entertainment systems; Entertainment systems and applications; Networking and system support for entertainment systems; Wireless and mobile technologies for entertainment; Wireless multimedia for entertainment; Systems for music and movie distribution; Games on mobile and resource-constrained devices; Mobile video entertainment systems; Car/flight/train entertainment systems; Ubiquitous entertainment systems; Interactive television; Technologies for sport and entertainment; WiFi wireless home entertainment systems; Wearable technologies for entertainment
P2PSA: P2P Systems and Applications
P2P architectures, techniques, paradigms; P2P programming and data handling; P2P security features; Data and compute intensive applications; P2P networks and protocols; P2P management; P2P Trust and reputation management; Fault tolerance in P2P, quality of availability, accounting in P2P; Self-adaptiveness in P2P overlay networks; Self-configurable P2P systems; Case studies, benchmarking; Copyright and intellectual property; Electronic marketplace, Digital asset management and trading systems; Platforms, environments, testbeds
ONLINE: Online Communications, Collaborative Systems, and Social Networks
Theory, frameworks, mechanisms, and tools for online communication; Methodologies and languages for on-line communications; Web services and XML use for online communications; Tools for assessing online work, distributed workload; Shared business processes; Collaborative groups and systems; Theory and formalisms of group interactions; Group synergy in cooperative networks; Online gambling, gaming, children groups; Identity features, risks, jurisdiction for online communications; Specifics emergency and e-coaching on online communications; B2B and B2E cooperation; Privacy, identify, security on online communications; Individual anonymity, group trust, and confidentiality on online groups; Conflict, delegation, group selection; Community costs in collaborative groups; Building online social networks with popularity contexts, persuasion, etc.; Technology support for collaborative systems; Techniques, mechanisms, and platforms for remote cooperation
SERCOMP: Service computing
Adaptive Architecture; Business process integration and management; Cloud Computing; Collective Intelligence for Service Computing; Computational Intelligence; Data Mining of Actual Services; Decision Science; Digital EcoSystems Infrastructure; Economic Clusters; Economics and Economic Experiments; Game Theory; Human Modeling in Services; Intelligent Agents and Multi-Agent Systems; Intra- and Inter-enterprise services; Knowledge Discovery for Service Computing; Nature Inspired Computing Techniques for Service Computing; Optimization of Service Processes; Psychological Approaches to Services; Self Organizing Infrastructure; Sensing of Human Behaviors; Service-centric business models and their economics; Service discovery, repository and registry; Service Engineering; Service evaluation, measurements and delivery audit; Service interaction, service ontologies and service composition; Service Marketing; Service-Oriented Architecture; Service Oriented computing; Soft Computing; Society and business services (public, utility, business, healthcare, consulting, etc.); Sustainable Frameworks; Swarm Intelligence; Ubiquitous and pervasive services (technology, context, security); Value Creation in Services; Web-based basics on service modeling, deployment and maintenance
SLAECE: Social and Legal Aspect of Internet Computing
Principles, theories, and challenges of legal and social aspects; Strategies, modeling, and requirements engineering of legal and social aspects; Architectures, implementations, and deployment consideration of legal and social aspects; Cyber threats, emerging risks, systemic concerns, and emergency preparedness; Social computing and lifestyle computing; Service marketing and customer relationship management; Market structures and emerging business models; Emerging legal issues due to new computing environment; File / information sharing networks and user behavior; Knowledge modeling, management, and application; Negotiation and contracting as well as contract monitoring and enforcement; E-democracy, e-policy, and governance; Legal and social ontologies; Privacy and copyright in collaborative environments and social networks; Intellectual property rights; Trust, security, and privacy; Counterfeit forensic; Identity management and access control; Security and privacy in location-based services
VEWAeL: Virtual Environments and Web Applications for eLearning
E-Learning; Web Technologies and Tools for Educational Purposes; Services for E-Learning Platforms; Virtual Learning Environments (VLE); Course Management Systems; Web applications for Teaching; Social Implications of E-Learning; Lifelong E-learning; Teaching-Learning Experiences using the Internet for Educational Purposes; E-learning in the European Higher Education Area (EHEA) and other HE contexts; Web protocols for VLE; Security for VLE; QoS for VLE; Storage management in VLE
VIDEO INFO: Short video/links scientific content
Apps; Mobile social media; Video production; Innovative video content; Creative process; Dedicated apps; Special apps for short scientific reports; Techniques for a convincing summary report; Mobile and wearable devices for scietific reports; Combining open space and lab space in scientific reports; Handling inventories of short video scientific reports; Innovative mobile content; Online news; Volatile and just-in-time news; Report authenticity; Copyright and authorship; Ethical aspects; etc.
ECC: Enterprise cloud computing
Architectures for enterprise clouds; Principles, concepts and methodologies of enterprise cloud computing; Tools, technologies, methodologies and frameworks for enterprise cloud computing; Enterprise IS architectures such as application, information and technology architectures; Synergies between SOA, Grid Computing and Cloud Infrastructures; Quality of Service (QoS) models; 'Elastic' and on-demand allocation and management of resources to meet business needs; Benefits, issues and limitations of enterprise clouds; Security, data integrity, legal and governance issues for enterprise clouds; Management, monitoring an governance issues; Portability of architectures, applications and data between cloud providers; Reliability and maintenance of cloud-based business architectures; Architectures for Software as a Service, Platform as a Service and Infrastructure as a Service; Network architecture using Storage Clouds; Experience reports with designing, building and using Cloud infrastructure; Novel application architectures, best practices, case studies and surveys
Other CFPs
- Fifteenth Advanced International Conference on Telecommunications
- 2019 European Conference on Information System and Data Mining(CISDM 2019)
- 2019 European Conference on Information and Communication Technology (ECICT 2019)
- 2019 European Conference on Frontiers of Computer Science and Information Technology(FCSIT 2019)
- 1st International Workshop on Intelligent Systems for the Internet of Things
Last modified: 2019-03-03 22:47:35